Build Information
Successful build of SVEVideoUI with Swift 5.10 for macOS (SPM).
Build Command
env DEVELOPER_DIR=/Applications/Xcode-15.3.0-Beta.2.app xcrun swift build --arch arm64
Build Log
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RunAll
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Builder version: 4.29.0
Interrupt handler set up.
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Checkout
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Clone URL: https://github.com/SergioEstevao/SVEVideoUI.git
Reference: develop
Initialized empty Git repository in /Users/admin/builds/J1XnyXFH/1/finestructure/swiftpackageindex-builder/spi-builder-workspace/.git/
From https://github.com/SergioEstevao/SVEVideoUI
* branch develop -> FETCH_HEAD
* [new branch] develop -> origin/develop
HEAD is now at 9583346 Merge pull request #7 from nneuberger1/feature/rewind_fast_forward
Cloned https://github.com/SergioEstevao/SVEVideoUI.git
Revision (git rev-parse @):
95833467a784d5dccc0d7543842a3b30a91cb493
SUCCESS checkout https://github.com/SergioEstevao/SVEVideoUI.git at develop
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Build
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Selected platform: macosSpm
Swift version: 5.10
Building package at path: $workDir
https://github.com/SergioEstevao/SVEVideoUI.git
Running build ...
env DEVELOPER_DIR=/Applications/Xcode-15.3.0-Beta.2.app xcrun swift build --arch arm64
Building for debugging...
[0/2] Write sources
[1/2] Write swift-version--423B1241ED78D482.txt
[3/4] Compiling SVEVideoUI Video.swift
/Users/admin/builds/J1XnyXFH/1/finestructure/swiftpackageindex-builder/spi-builder-workspace/Sources/SVEVideoUI/Video.swift:213:44: warning: forming 'UnsafeMutableRawPointer' to an inout variable of type String exposes the internal representation rather than the string contents.
context:&playerContext)
^
/Users/admin/builds/J1XnyXFH/1/finestructure/swiftpackageindex-builder/spi-builder-workspace/Sources/SVEVideoUI/Video.swift:217:21: warning: forming 'UnsafeMutableRawPointer' to an inout variable of type String exposes the internal representation rather than the string contents.
context:&playerContext)
^
/Users/admin/builds/J1XnyXFH/1/finestructure/swiftpackageindex-builder/spi-builder-workspace/Sources/SVEVideoUI/Video.swift:322:30: warning: forming 'UnsafeMutableRawPointer' to an inout variable of type String exposes the internal representation rather than the string contents.
guard context == &(playerContext), keyPath == "muted" || keyPath == "volume" else {
^
[4/4] Emitting module SVEVideoUI
Build complete! (7.49s)
Build complete.
Done.