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Build Information

Failed to build ImmersiveMap, reference 0.11.3 (463794), with Swift 6.4 for Android on 11 Nov 2026 08:50:02 UTC.

Build Command

bash -c docker run --pull=always --rm -v "checkouts-54344847-1":/host -w "$PWD" -e JAVA_HOME="/root/.sdkman/candidates/java/current" -e SPI_BUILD="1" -e SPI_PROCESSING="1" registry.gitlab.com/saguaro1/spi-images:android-6.4-latest swift build --swift-sdk aarch64-unknown-linux-android28 2>&1

Build Log

========================================
RunAll
========================================
Builder version: 5.1.4
Interrupt handler set up.
========================================
Checkout
========================================
Clone URL: https://github.com/artembobkin/ImmersiveMap.git
Reference: 0.11.3
Initialized empty Git repository in /host/spi-builder-workspace/.git/
hint: Using 'master' as the name for the initial branch. This default branch name
hint: is subject to change. To configure the initial branch name to use in all
hint: of your new repositories, which will suppress this warning, call:
hint:
hint: 	git config --global init.defaultBranch <name>
hint:
hint: Names commonly chosen instead of 'master' are 'main', 'trunk' and
hint: 'development'. The just-created branch can be renamed via this command:
hint:
hint: 	git branch -m <name>
From https://github.com/artembobkin/ImmersiveMap
 * tag               0.11.3     -> FETCH_HEAD
HEAD is now at 463794a The label language says the font draws Latin and Cyrillic only
Cloned https://github.com/artembobkin/ImmersiveMap.git
Revision (git rev-parse @):
463794a5d6cc13a94000b63b994855052d7da17e
SPI manifest file found: $PWD/.spi.yml
SUCCESS checkout https://github.com/artembobkin/ImmersiveMap.git at 0.11.3
========================================
Build
========================================
Selected platform:         android
Swift version:             6.4
Building package at path:  $PWD
https://github.com/artembobkin/ImmersiveMap.git
Running build ...
bash -c docker run --pull=always --rm -v "checkouts-54344847-1":/host -w "$PWD" -e JAVA_HOME="/root/.sdkman/candidates/java/current" -e SPI_BUILD="1" -e SPI_PROCESSING="1" registry.gitlab.com/saguaro1/spi-images:android-6.4-latest swift build --swift-sdk aarch64-unknown-linux-android28 2>&1
android-6.4-latest: Pulling from saguaro1/spi-images
Digest: sha256:5786ce9fe651d178a8ae5aad38bfdff9cc1f1e4cbb801ddf8386deb4894fa46b
Status: Image is up to date for registry.gitlab.com/saguaro1/spi-images:android-6.4-latest
Building for debugging...
[Provisioning 5 / 14]
[Pre-planning 1 / 384]
[Planning deferred tasks]
[32 / 142] PMTilesTestSupport
error: ImmersiveMap's shaders build for macOS and iOS, not for android
error: CustomTask Compiling\ 23\ Metal\ shaders\ of\ ImmersiveMap\ into\ default.metallib ef25f659f3b6f2a48cd2942525e10fcd3ee04a7e6151deddcc27e101605bd22b failed with a nonzero exit code. Command line:     cd /host/spi-builder-workspace
    /bin/sh /host/spi-builder-workspace/Plugins/MetalLibraryPlugin/compile-metal-library.sh /host/spi-builder-workspace/.build/plugins/outputs/spi-builder-workspace/ImmersiveMap/destination/MetalLibraryPlugin/MetalLibrary/default.metallib /host/spi-builder-workspace/.build/plugins/outputs/spi-builder-workspace/ImmersiveMap/destination/MetalLibraryPlugin/MetalModuleCache /host/spi-builder-workspace/Sources/ImmersiveMap/Avatars/Shaders/AvatarBeam.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Avatars/Shaders/AvatarRender.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Globe/Shaders/Globe.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Horizon/Shaders/Horizon.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Labels/Shaders/Base/LabelTextVertex.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Labels/Shaders/POI/PoiSprite.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Labels/Shaders/Road/RoadLabelTextVertex.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Labels/Shaders/RouteShield/RouteShield.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Labels/Shaders/Surface/SurfaceLabel.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Layers/Shaders/Layers.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Render/Debug/Shaders/PolygonShader.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Render/PostProcessing/Shaders/FXAA.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Render/Shaders/Shared/GeoMath.metal /host/spi-builder-workspace/Sources/ImmersiveMap/SceneModels/Shaders/ModelTile.metal /host/spi-builder-workspace/Sources/ImmersiveMap/SceneModels/Shaders/SceneModel.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Shadows/Shaders/GroundShadowMask.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Starfield/Shaders/StarfieldStars.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Text/Shaders/TextShader.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Tile/Shaders/Tile.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Tile/Shaders/TileExtruded.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Tile/Shaders/TileRaster.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Tile/Shaders/TileSphere.metal /host/spi-builder-workspace/Sources/ImmersiveMap/Tile/Shaders/Trees.metal
error: Build failed
BUILD FAILURE 6.4 android