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Build Information

Failed to build GameEventScript, reference main (0e88e8), with Swift 6.2 for Android on 12 Nov 2026 01:46:26 UTC.

Build Command

bash -c docker run --pull=always --rm -v "checkouts-54344843-0":/host -w "$PWD" -e JAVA_HOME="/root/.sdkman/candidates/java/current" -e SPI_BUILD="1" -e SPI_PROCESSING="1" registry.gitlab.com/saguaro1/spi-images:android-6.2-latest swift build --swift-sdk aarch64-unknown-linux-android28 2>&1

Build Log

32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[101/439] Compiling GameEventScriptRuntime Add.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[102/439] Compiling GameEventScriptRuntime AngleBetween.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[103/439] Compiling GameEventScriptRuntime AngleBetween2D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[104/439] Compiling GameEventScriptRuntime AngleBetween3D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[105/439] Compiling GameEventScriptRuntime Asin.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[106/439] Compiling GameEventScriptRuntime Atan.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[107/439] Compiling GameEventScriptRuntime Atan2.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[108/439] Compiling GameEventScriptRuntime Ceil.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[109/439] Compiling GameEventScriptRuntime Chance.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[110/439] Compiling GameEventScriptRuntime Clamp.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[111/439] Compiling GameEventScriptRuntime Cos.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[112/439] Compiling GameEventScriptRuntime Cross.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[113/439] Compiling GameEventScriptRuntime Cross2D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[114/439] Compiling GameEventScriptRuntime Cross3D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[115/439] Compiling GameEventScriptRuntime DegreeFromRadians.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[116/439] Compiling GameEventScriptRuntime DegreeToRadians.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[117/439] Compiling GameEventScriptRuntime Distance.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[118/439] Compiling GameEventScriptRuntime Distance2D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Acos.swift:15:43: error: cannot find 'acos' in scope
13 |     func executeAcos(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(acos(registers[x].asNumber))
   |                                           `- error: cannot find 'acos' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween.swift:27:43: error: cannot find 'acos' in scope
25 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
26 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
27 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
28 |     }
29 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween2D.swift:33:43: error: cannot find 'acos' in scope
31 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
32 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
33 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
34 |     }
35 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/AngleBetween3D.swift:37:43: error: cannot find 'acos' in scope
35 |         var ratio = (ax * bx + ay * by + az * bz) / (al * bl)
36 |         if ratio > 1 { ratio = 1 } else if ratio < -1 { ratio = -1 }
37 |         return registers[target].setFloat(acos(ratio))
   |                                           `- error: cannot find 'acos' in scope
38 |     }
39 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Asin.swift:15:43: error: cannot find 'asin' in scope
13 |     func executeAsin(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(asin(registers[x].asNumber))
   |                                           `- error: cannot find 'asin' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan.swift:15:43: error: cannot find 'atan' in scope
13 |     func executeAtan(_ target: Int, _ x: Int) {
14 |         guard registers[x].isNumeric, !registers[x].hasUnit else { return registers[target].setNothing() }
15 |         return registers[target].setFloat(atan(registers[x].asNumber))
   |                                           `- error: cannot find 'atan' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Atan2.swift:15:106: error: cannot find 'atan2' in scope
13 |     func executeAtan2(_ target: Int, _ x: Int, _ y: Int) {
14 |         if !registers[x].isNumeric || !registers[y].isNumeric || registers[x].unit != registers[y].unit { return registers[target].setNothing() }
15 |         return registers[target].setFloat(registers[x].asNumber == 0 && registers[y].asNumber == 0 ? 0 : atan2(registers[x].asNumber, registers[y].asNumber))
   |                                                                                                          `- error: cannot find 'atan2' in scope
16 |     }
17 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Cos.swift:16:43: error: cannot find 'cos' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(cos(n))
   |                                           `- error: cannot find 'cos' in scope
17 |     }
18 | }
[119/463] Emitting module GameEventScriptRuntime
[121/511] Compiling GameEventScriptRuntime Distance3D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[122/511] Compiling GameEventScriptRuntime DistanceSquared.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[123/511] Compiling GameEventScriptRuntime DistanceSquared2D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[124/511] Compiling GameEventScriptRuntime DistanceSquared3D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[125/511] Compiling GameEventScriptRuntime Divide.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[126/511] Compiling GameEventScriptRuntime Dot.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[127/511] Compiling GameEventScriptRuntime Dot2D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[128/511] Compiling GameEventScriptRuntime Dot3D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[129/511] Compiling GameEventScriptRuntime Exp.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[130/511] Compiling GameEventScriptRuntime Floor.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[131/511] Compiling GameEventScriptRuntime Hypot2D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[132/511] Compiling GameEventScriptRuntime Hypot3D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[133/511] Compiling GameEventScriptRuntime IntegerDivide.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[134/511] Compiling GameEventScriptRuntime LengthSquared.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[135/511] Compiling GameEventScriptRuntime LengthSquared2D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[136/511] Compiling GameEventScriptRuntime LengthSquared3D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[137/511] Compiling GameEventScriptRuntime LogN.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[138/511] Compiling GameEventScriptRuntime Max.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[139/511] Compiling GameEventScriptRuntime Min.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[140/511] Compiling GameEventScriptRuntime Modulo.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[141/511] Compiling GameEventScriptRuntime Multiply.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[142/511] Compiling GameEventScriptRuntime Negate.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[143/511] Compiling GameEventScriptRuntime Normalize.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[144/511] Compiling GameEventScriptRuntime Normalize2D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Exp.swift:14:99: error: cannot find 'exp' in scope
12 | extension GesVirtualMachine {
13 |     func executeExp(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(exp(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'exp' in scope
15 |     }
16 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/LogN.swift:14:99: error: cannot find 'log' in scope
12 | extension GesVirtualMachine {
13 |     func executeLogN(_ target: Int, _ x: Int) {
14 |         return registers[x].hasUnit ? registers[target].setNothing() : registers[target].setFloat(log(registers[x].asNumber))
   |                                                                                                   `- error: cannot find 'log' in scope
15 |     }
16 | }
[145/511] Compiling GameEventScriptRuntime TakeLast.swift
[146/511] Compiling GameEventScriptRuntime TakeLowest.swift
[147/511] Compiling GameEventScriptRuntime TakePattern.swift
[148/511] Compiling GameEventScriptRuntime TakeRandom.swift
[149/511] Compiling GameEventScriptRuntime TakeWeighted.swift
[150/511] Compiling GameEventScriptRuntime Union.swift
[151/511] Compiling GameEventScriptRuntime ValuesOfMap.swift
[152/511] Compiling GameEventScriptRuntime Zip.swift
[153/511] Compiling GameEventScriptRuntime And.swift
[154/511] Compiling GameEventScriptRuntime CallExternal.swift
[155/511] Compiling GameEventScriptRuntime CreateExternalType.swift
[156/511] Compiling GameEventScriptRuntime EmitOrPublishMessage.swift
[157/511] Compiling GameEventScriptRuntime Equal.swift
[158/511] Compiling GameEventScriptRuntime Greater.swift
[159/511] Compiling GameEventScriptRuntime GreaterOrEqual.swift
[160/511] Compiling GameEventScriptRuntime Implies.swift
[161/511] Compiling GameEventScriptRuntime Less.swift
[162/511] Compiling GameEventScriptRuntime LessOrEqual.swift
[163/511] Compiling GameEventScriptRuntime Not.swift
[164/511] Compiling GameEventScriptRuntime NotEqual.swift
[165/511] Compiling GameEventScriptRuntime Or.swift
[166/511] Compiling GameEventScriptRuntime Send.swift
[167/511] Compiling GameEventScriptRuntime GesCallbacks.swift
[168/511] Compiling GameEventScriptRuntime GesCasts.swift
[169/535] Compiling GameEventScriptRuntime Normalize3D.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[170/535] Compiling GameEventScriptRuntime Power.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[171/535] Compiling GameEventScriptRuntime RandomTake.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[172/535] Compiling GameEventScriptRuntime RandomTakeFloat.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[173/535] Compiling GameEventScriptRuntime Remainder.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[174/535] Compiling GameEventScriptRuntime RoundHalfDown.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[175/535] Compiling GameEventScriptRuntime RoundHalfEven.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[176/535] Compiling GameEventScriptRuntime RoundHalfUp.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[177/535] Compiling GameEventScriptRuntime Sin.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[178/535] Compiling GameEventScriptRuntime Subtract.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[179/535] Compiling GameEventScriptRuntime CreateSpatial.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[180/535] Compiling GameEventScriptRuntime GesMath.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[181/535] Compiling GameEventScriptRuntime PercentageUnits.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[182/535] Compiling GameEventScriptRuntime SeriesTerm.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[183/535] Compiling GameEventScriptRuntime VmComparison.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[184/535] Compiling GameEventScriptRuntime Tan.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[185/535] Compiling GameEventScriptRuntime Term.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[186/535] Compiling GameEventScriptRuntime Truncate.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[187/535] Compiling GameEventScriptRuntime WrapDegree.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[188/535] Compiling GameEventScriptRuntime RegisterFile.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[189/535] Compiling GameEventScriptRuntime RegisterOutput.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[190/535] Compiling GameEventScriptRuntime SourceCallSites.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[191/535] Compiling GameEventScriptRuntime VirtualMachine.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
[192/535] Compiling GameEventScriptRuntime VirtualMachineDispatch.swift
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:21:43: error: cannot find 'pow' in scope
19 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
20 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
21 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
22 |     }
23 |
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Power.swift:30:43: error: cannot find 'pow' in scope
28 |         // Quantity powers follow the unit derivations, for example `m` squared is `m²`; others are invalid.
29 |         guard !registers[y].hasUnit, !left.isNaN, !right.isNaN, let unit = GesQuantityUnit.power(registers[x].unit, right) else { return registers[target].setNothing() }
30 |         return registers[target].setFloat(pow(left, right), unit: unit)
   |                                           `- error: cannot find 'pow' in scope
31 |     }
32 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Sin.swift:16:43: error: cannot find 'sin' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(sin(n))
   |                                           `- error: cannot find 'sin' in scope
17 |     }
18 | }
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Support/GesMath.swift:149:31: error: cannot find 'pow' in scope
147 |         if op == .power {
148 |             guard !b.hasUnit, !a.asNumber.isNaN, !b.asNumber.isNaN, let unit = GesQuantityUnit.power(a.unit, b.asNumber) else { return sink.nothing }
149 |             return sink.float(pow(a.asNumber, b.asNumber), unit: unit)
    |                               `- error: cannot find 'pow' in scope
150 |         }
151 |         let unit: GesQuantityUnit?
/host/spi-builder-workspace/implementation/swift/GameEventScriptRuntime/Sources/GameEventScriptRuntime/Runtime/Vm/Opcodes/Math/Tan.swift:16:43: error: cannot find 'tan' in scope
14 |         guard registers[x].isNumeric, registers[x].unit == .none || registers[x].unit == .degree else { return registers[target].setNothing() }
15 |         let n = registers[x].unit == .degree ? registers[x].asNumber / 180 * Double.pi : registers[x].asNumber
16 |         return registers[target].setFloat(tan(n))
   |                                           `- error: cannot find 'tan' in scope
17 |     }
18 | }
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[304/559] Compiling GameEventScriptRuntime GesCollectionOperators.swift
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BUILD FAILURE 6.2 android