Build Information
Successful build of Randomization, reference 0.0.1 (73b2bb), with Swift 6.2 for macOS (SPM) on 15 Aug 2026 09:40:11 UTC.
Swift 6 data race errors: 0
Build Command
env DEVELOPER_DIR=/Applications/Xcode-26.3.0.app xcrun swift build --arch arm64Build Log
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RunAll
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Builder version: undefined version: run 'make version' to update
Interrupt handler set up.
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Checkout
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Clone URL: https://github.com/RedECSEngine/Randomization.git
Reference: 0.0.1
Initialized empty Git repository in /Users/admin/builder/spi-builder-workspace/.git/
From https://github.com/RedECSEngine/Randomization
* tag 0.0.1 -> FETCH_HEAD
HEAD is now at 73b2bba first commit
Cloned https://github.com/RedECSEngine/Randomization.git
Revision (git rev-parse @):
73b2bba60187e8c983458db889657234d610e17a
SUCCESS checkout https://github.com/RedECSEngine/Randomization.git at 0.0.1
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Build
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Selected platform: macosSpm
Swift version: 6.2
Building package at path: $PWD
https://github.com/RedECSEngine/Randomization.git
Running build ...
env DEVELOPER_DIR=/Applications/Xcode-26.3.0.app xcrun swift build --arch arm64
Building for debugging...
[0/2] Write sources
[1/2] Write swift-version--3CB7CFEC50E0D141.txt
[3/4] Compiling Randomization GameRandom.swift
[4/4] Emitting module Randomization
Build complete! (0.66s)
Build complete.
{
"dependencies" : [
],
"manifest_display_name" : "Randomization",
"name" : "Randomization",
"path" : "/Users/admin/builder/spi-builder-workspace",
"platforms" : [
{
"name" : "macos",
"version" : "11.0"
},
{
"name" : "ios",
"version" : "14.0"
},
{
"name" : "tvos",
"version" : "14.0"
}
],
"products" : [
{
"name" : "Randomization",
"targets" : [
"Randomization"
],
"type" : {
"library" : [
"automatic"
]
}
}
],
"swift_languages_versions" : [
"6"
],
"targets" : [
{
"c99name" : "RandomizationTests",
"module_type" : "SwiftTarget",
"name" : "RandomizationTests",
"path" : "Tests/RandomizationTests",
"sources" : [
"RandomizationTests.swift"
],
"target_dependencies" : [
"Randomization"
],
"type" : "test"
},
{
"c99name" : "Randomization",
"module_type" : "SwiftTarget",
"name" : "Randomization",
"path" : "Sources/Randomization",
"product_memberships" : [
"Randomization"
],
"sources" : [
"GameRandom.swift"
],
"type" : "library"
}
],
"tools_version" : "6.1"
}
Done.