Build Information
Successful build of RealityUI, reference main (b359cb
), with Swift 6.0 for macOS (SPM) on 4 Nov 2024 00:42:00 UTC.
Swift 6 data race errors: 22
Build Command
env DEVELOPER_DIR=/Applications/Xcode-16.1.0.app xcrun swift build --arch arm64 -Xswiftc -Xfrontend -Xswiftc -stats-output-dir -Xswiftc -Xfrontend -Xswiftc .stats -Xswiftc -strict-concurrency=complete
Build Log
RealityFoundation.HasModel:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasModel {
3 | @MainActor @preconcurrency public var model: ModelComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | @available(macOS 11.0, iOS 14.0, *)
5 | @MainActor @preconcurrency public var modelDebugOptions: ModelDebugOptionsComponent? { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:283:43: warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
279 | /// Updates all materials in an entity, this is called internally whenever things change such as
280 | /// the entity responding to light or whether it is enabled.
281 | func updateMaterials() {
| `- note: add '@MainActor' to make instance method 'updateMaterials()' part of global actor 'MainActor'
282 | self.getModel(part: .border)?.model?.materials = getMaterials(for: .border)
283 | self.getModel(part: .background)?.model?.materials = getMaterials(for: .background)
| `- warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
284 | self.getModel(part: .thumb)?.model?.materials = getMaterials(for: .thumb)
285 | }
RealityFoundation.HasModel:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasModel {
3 | @MainActor @preconcurrency public var model: ModelComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | @available(macOS 11.0, iOS 14.0, *)
5 | @MainActor @preconcurrency public var modelDebugOptions: ModelDebugOptionsComponent? { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:284:38: warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
279 | /// Updates all materials in an entity, this is called internally whenever things change such as
280 | /// the entity responding to light or whether it is enabled.
281 | func updateMaterials() {
| `- note: add '@MainActor' to make instance method 'updateMaterials()' part of global actor 'MainActor'
282 | self.getModel(part: .border)?.model?.materials = getMaterials(for: .border)
283 | self.getModel(part: .background)?.model?.materials = getMaterials(for: .background)
284 | self.getModel(part: .thumb)?.model?.materials = getMaterials(for: .thumb)
| `- warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
285 | }
286 |
RealityFoundation.HasModel:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasModel {
3 | @MainActor @preconcurrency public var model: ModelComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | @available(macOS 11.0, iOS 14.0, *)
5 | @MainActor @preconcurrency public var modelDebugOptions: ModelDebugOptionsComponent? { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIStepper.swift:249:30: warning: sending 'collider' risks causing data races; this is an error in the Swift 6 language mode
247 | }
248 | let collider = CollisionComponent(shapes: [.generateBox(width: 0.9, height: 0.9, depth: 0.2)])
249 | leftModel.components.set(collider)
| |- warning: sending 'collider' risks causing data races; this is an error in the Swift 6 language mode
| `- note: sending 'collider' to main actor-isolated callee risks causing data races between main actor-isolated and local nonisolated uses
250 | rightModel.components.set(collider)
| `- note: access can happen concurrently
251 | leftModel.components.set(RUIDragComponent(type: .click, delegate: self as? RUIDragDelegate))
252 | rightModel.components.set(RUIDragComponent(type: .click, delegate: self as? RUIDragDelegate))
[10/20] Compiling RealityUI RUIDragGestureRecognizer+Mouse.swift
[11/20] Compiling RealityUI RUIDragGestureRecognizer+Touch.swift
[12/20] Compiling RealityUI RUIDragComponent.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:211:37: warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
210 | guard let newTouchPos else { return nil }
211 | let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
| `- warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
RealityFoundation.HasTransform:19:44: note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
17 | @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
18 | @MainActor @preconcurrency public func convert(transform: Transform, from referenceEntity: Entity?) -> Transform
19 | @MainActor @preconcurrency public func convert(position: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
| `- note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
20 | @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
21 | @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:211:79: warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
210 | guard let newTouchPos else { return nil }
211 | let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
| `- warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
RealityFoundation.HasHierarchy:3:43: note: property declared here
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasHierarchy {
3 | @MainActor @preconcurrency public var parent: Entity? { get }
| `- note: property declared here
4 | @MainActor @preconcurrency public func setParent(_ parent: Entity?, preservingWorldTransform: Bool = false)
5 | @MainActor @preconcurrency public var children: Entity.ChildCollection { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:212:37: warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
210 | guard let newTouchPos else { return nil }
211 | let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
| `- warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
214 | let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
RealityFoundation.HasTransform:19:44: note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
17 | @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
18 | @MainActor @preconcurrency public func convert(transform: Transform, from referenceEntity: Entity?) -> Transform
19 | @MainActor @preconcurrency public func convert(position: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
| `- note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
20 | @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
21 | @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:212:71: warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
210 | guard let newTouchPos else { return nil }
211 | let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
| `- warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
214 | let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
RealityFoundation.HasHierarchy:3:43: note: property declared here
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasHierarchy {
3 | @MainActor @preconcurrency public var parent: Entity? { get }
| `- note: property declared here
4 | @MainActor @preconcurrency public func setParent(_ parent: Entity?, preservingWorldTransform: Bool = false)
5 | @MainActor @preconcurrency public var children: Entity.ChildCollection { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:213:51: warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
:
211 | let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
| `- warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
214 | let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
215 | return getClampedPosition(arTouchComp.moveConstraint, endPos)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:188:10: note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
186 |
187 | extension Entity.ComponentSet {
188 | func get<T>(_ component: T.Type) -> T? where T: Component {
| `- note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
189 | self[T.self]
190 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:213:40: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
:
211 | let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
| `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
214 | let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
215 | return getClampedPosition(arTouchComp.moveConstraint, endPos)
RealityFoundation.Entity:4:43: note: property declared here
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: property declared here
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:214:29: warning: main actor-isolated property 'position' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
:
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
214 | let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
| `- warning: main actor-isolated property 'position' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
215 | return getClampedPosition(arTouchComp.moveConstraint, endPos)
216 | }
RealityFoundation.HasTransform:7:43: note: property declared here
5 | @MainActor @preconcurrency public func scale(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
6 | @MainActor @preconcurrency public func setScale(_ scale: SIMD3<Float>, relativeTo referenceEntity: Entity?)
7 | @MainActor @preconcurrency public var position: SIMD3<Float> { get set }
| `- note: property declared here
8 | @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
9 | @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:237:20: warning: main actor-isolated property 'orientation' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
216 | }
217 |
218 | internal func handleTurnState(
| `- note: add '@MainActor' to make instance method 'handleTurnState' part of global actor 'MainActor'
219 | _ entity: Entity, _ plane: float4x4, _ lastPoint: SIMD3<Float>,
220 | _ ray: inout (origin: SIMD3<Float>, direction: SIMD3<Float>)
:
235 | if angle > 1e-7 {
236 | // calculate the rotation quaternion, and apply
237 | entity.orientation *= simd_quatf(angle: signedAngle, axis: rotateVector)
| `- warning: main actor-isolated property 'orientation' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
238 | // update the turn state, so we only check the difference with the new angle
239 | self.dragState = .turn(plane: plane, start: newPoint)
RealityFoundation.HasTransform:10:43: note: mutation of this property is only permitted within the actor
8 | @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
9 | @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
10 | @MainActor @preconcurrency public var orientation: simd_quatf { get set }
| `- note: mutation of this property is only permitted within the actor
11 | @MainActor @preconcurrency public func orientation(relativeTo referenceEntity: Entity?) -> simd_quatf
12 | @MainActor @preconcurrency public func setOrientation(_ orientation: simd_quatf, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:39:23: warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
37 |
38 | /// Mask to exclude entities from being hit by the long/panning gesture
39 | public static var longGestureMask: CollisionGroup = .all
| |- warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
| |- note: convert 'longGestureMask' to a 'let' constant to make 'Sendable' shared state immutable
| |- note: annotate 'longGestureMask' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
40 |
41 | /// Mask to exclude entities from being hit by the tap gesture.
[13/20] Compiling RealityUI RUIDragDelegate.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:211:37: warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
210 | guard let newTouchPos else { return nil }
211 | let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
| `- warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
RealityFoundation.HasTransform:19:44: note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
17 | @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
18 | @MainActor @preconcurrency public func convert(transform: Transform, from referenceEntity: Entity?) -> Transform
19 | @MainActor @preconcurrency public func convert(position: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
| `- note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
20 | @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
21 | @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:211:79: warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
210 | guard let newTouchPos else { return nil }
211 | let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
| `- warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
RealityFoundation.HasHierarchy:3:43: note: property declared here
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasHierarchy {
3 | @MainActor @preconcurrency public var parent: Entity? { get }
| `- note: property declared here
4 | @MainActor @preconcurrency public func setParent(_ parent: Entity?, preservingWorldTransform: Bool = false)
5 | @MainActor @preconcurrency public var children: Entity.ChildCollection { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:212:37: warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
210 | guard let newTouchPos else { return nil }
211 | let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
| `- warning: call to main actor-isolated instance method 'convert(position:to:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
214 | let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
RealityFoundation.HasTransform:19:44: note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
17 | @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
18 | @MainActor @preconcurrency public func convert(transform: Transform, from referenceEntity: Entity?) -> Transform
19 | @MainActor @preconcurrency public func convert(position: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
| `- note: calls to instance method 'convert(position:to:)' from outside of its actor context are implicitly asynchronous
20 | @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
21 | @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, to referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:212:71: warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
210 | guard let newTouchPos else { return nil }
211 | let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
| `- warning: main actor-isolated property 'parent' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
214 | let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
RealityFoundation.HasHierarchy:3:43: note: property declared here
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasHierarchy {
3 | @MainActor @preconcurrency public var parent: Entity? { get }
| `- note: property declared here
4 | @MainActor @preconcurrency public func setParent(_ parent: Entity?, preservingWorldTransform: Bool = false)
5 | @MainActor @preconcurrency public var children: Entity.ChildCollection { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:213:51: warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
:
211 | let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
| `- warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
214 | let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
215 | return getClampedPosition(arTouchComp.moveConstraint, endPos)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:188:10: note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
186 |
187 | extension Entity.ComponentSet {
188 | func get<T>(_ component: T.Type) -> T? where T: Component {
| `- note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
189 | self[T.self]
190 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:213:40: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
:
211 | let parentSpaceNTP = entity.convert(position: newTouchPos, to: entity.parent)
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
| `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
214 | let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
215 | return getClampedPosition(arTouchComp.moveConstraint, endPos)
RealityFoundation.Entity:4:43: note: property declared here
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: property declared here
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:214:29: warning: main actor-isolated property 'position' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
205 | }
206 |
207 | internal static func handleMoveState(
| `- note: add '@MainActor' to make static method 'handleMoveState' part of global actor 'MainActor'
208 | _ entity: Entity, _ newTouchPos: SIMD3<Float>?, _ poi: SIMD3<Float>
209 | ) -> SIMD3<Float>? {
:
212 | let parentSpaceOTP = entity.convert(position: poi, to: entity.parent)
213 | guard let arTouchComp = entity.components.get(RUIDragComponent.self) else { return nil }
214 | let endPos = entity.position + parentSpaceNTP - parentSpaceOTP
| `- warning: main actor-isolated property 'position' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
215 | return getClampedPosition(arTouchComp.moveConstraint, endPos)
216 | }
RealityFoundation.HasTransform:7:43: note: property declared here
5 | @MainActor @preconcurrency public func scale(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
6 | @MainActor @preconcurrency public func setScale(_ scale: SIMD3<Float>, relativeTo referenceEntity: Entity?)
7 | @MainActor @preconcurrency public var position: SIMD3<Float> { get set }
| `- note: property declared here
8 | @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
9 | @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent.swift:237:20: warning: main actor-isolated property 'orientation' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
216 | }
217 |
218 | internal func handleTurnState(
| `- note: add '@MainActor' to make instance method 'handleTurnState' part of global actor 'MainActor'
219 | _ entity: Entity, _ plane: float4x4, _ lastPoint: SIMD3<Float>,
220 | _ ray: inout (origin: SIMD3<Float>, direction: SIMD3<Float>)
:
235 | if angle > 1e-7 {
236 | // calculate the rotation quaternion, and apply
237 | entity.orientation *= simd_quatf(angle: signedAngle, axis: rotateVector)
| `- warning: main actor-isolated property 'orientation' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
238 | // update the turn state, so we only check the difference with the new angle
239 | self.dragState = .turn(plane: plane, start: newPoint)
RealityFoundation.HasTransform:10:43: note: mutation of this property is only permitted within the actor
8 | @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
9 | @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
10 | @MainActor @preconcurrency public var orientation: simd_quatf { get set }
| `- note: mutation of this property is only permitted within the actor
11 | @MainActor @preconcurrency public func orientation(relativeTo referenceEntity: Entity?) -> simd_quatf
12 | @MainActor @preconcurrency public func setOrientation(_ orientation: simd_quatf, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:39:23: warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
37 |
38 | /// Mask to exclude entities from being hit by the long/panning gesture
39 | public static var longGestureMask: CollisionGroup = .all
| |- warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
| |- note: convert 'longGestureMask' to a 'let' constant to make 'Sendable' shared state immutable
| |- note: annotate 'longGestureMask' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
40 |
41 | /// Mask to exclude entities from being hit by the tap gesture.
[14/20] Compiling RealityUI HasRUI.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:56:46: warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
54 | internal(set) var rui: RUIComponent {
55 | get {
56 | if let ruiComp = self.components.get(RUIComponent.self) {
| `- warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
57 | return ruiComp
58 | } else {
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:188:10: note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
186 |
187 | extension Entity.ComponentSet {
188 | func get<T>(_ component: T.Type) -> T? where T: Component {
| `- note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
189 | self[T.self]
190 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:56:35: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
54 | internal(set) var rui: RUIComponent {
55 | get {
56 | if let ruiComp = self.components.get(RUIComponent.self) {
| `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
57 | return ruiComp
58 | } else {
RealityFoundation.Entity:4:43: note: property declared here
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: property declared here
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:59:33: warning: call to main actor-isolated instance method 'set' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
57 | return ruiComp
58 | } else {
59 | self.components.set(RUIComponent())
| `- warning: call to main actor-isolated instance method 'set' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
60 | return self.components[RUIComponent.self]!
61 | }
RealityFoundation.Entity:6:48: note: calls to instance method 'set' from outside of its actor context are implicitly asynchronous
4 | @MainActor @preconcurrency public subscript<T>(componentType: T.Type) -> T? where T : Component { get set }
5 | @MainActor @preconcurrency public subscript(componentType: any Component.Type) -> (any Component)? { get set }
6 | @MainActor @preconcurrency public func set<T>(_ component: T) where T : Component
| `- note: calls to instance method 'set' from outside of its actor context are implicitly asynchronous
7 | @MainActor @preconcurrency public func set(_ components: [any Component])
8 | @MainActor @preconcurrency public func has(_ componentType: any Component.Type) -> Bool
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:59:22: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
57 | return ruiComp
58 | } else {
59 | self.components.set(RUIComponent())
| `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
60 | return self.components[RUIComponent.self]!
61 | }
RealityFoundation.Entity:4:43: note: property declared here
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: property declared here
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:60:39: warning: main actor-isolated subscript 'subscript(_:)' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
58 | } else {
59 | self.components.set(RUIComponent())
60 | return self.components[RUIComponent.self]!
| `- warning: main actor-isolated subscript 'subscript(_:)' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
61 | }
62 | }
RealityFoundation.Entity:4:43: note: subscript declared here
2 | extension Entity {
3 | @MainActor @preconcurrency public struct ComponentSet {
4 | @MainActor @preconcurrency public subscript<T>(componentType: T.Type) -> T? where T : Component { get set }
| `- note: subscript declared here
5 | @MainActor @preconcurrency public subscript(componentType: any Component.Type) -> (any Component)? { get set }
6 | @MainActor @preconcurrency public func set<T>(_ component: T) where T : Component
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:60:29: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
58 | } else {
59 | self.components.set(RUIComponent())
60 | return self.components[RUIComponent.self]!
| `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
61 | }
62 | }
RealityFoundation.Entity:4:43: note: property declared here
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: property declared here
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:63:31: warning: call to main actor-isolated instance method 'set' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
61 | }
62 | }
63 | set { self.components.set(newValue) }
| `- warning: call to main actor-isolated instance method 'set' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
64 | }
65 |
RealityFoundation.Entity:6:48: note: calls to instance method 'set' from outside of its actor context are implicitly asynchronous
4 | @MainActor @preconcurrency public subscript<T>(componentType: T.Type) -> T? where T : Component { get set }
5 | @MainActor @preconcurrency public subscript(componentType: any Component.Type) -> (any Component)? { get set }
6 | @MainActor @preconcurrency public func set<T>(_ component: T) where T : Component
| `- note: calls to instance method 'set' from outside of its actor context are implicitly asynchronous
7 | @MainActor @preconcurrency public func set(_ components: [any Component])
8 | @MainActor @preconcurrency public func has(_ componentType: any Component.Type) -> Bool
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:63:20: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
61 | }
62 | }
63 | set { self.components.set(newValue) }
| `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
64 | }
65 |
RealityFoundation.Entity:4:43: note: property declared here
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: property declared here
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:70:14: warning: call to main actor-isolated instance method 'findEntity(named:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
67 |
68 | internal extension HasRUI {
69 | func getModel(part: String) -> ModelEntity? {
| `- note: add '@MainActor' to make instance method 'getModel(part:)' part of global actor 'MainActor'
70 | self.findEntity(named: part) as? ModelEntity
| `- warning: call to main actor-isolated instance method 'findEntity(named:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
71 | }
72 | func ruiOrientation() {
RealityFoundation.Entity:21:44: note: calls to instance method 'findEntity(named:)' from outside of its actor context are implicitly asynchronous
19 | @objc deinit
20 | @MainActor @preconcurrency open func didClone(from source: Entity)
21 | @MainActor @preconcurrency public func findEntity(named name: String) -> Entity?
| `- note: calls to instance method 'findEntity(named:)' from outside of its actor context are implicitly asynchronous
22 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:74:18: warning: main actor-isolated property 'orientation' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
70 | self.findEntity(named: part) as? ModelEntity
71 | }
72 | func ruiOrientation() {
| `- note: add '@MainActor' to make instance method 'ruiOrientation()' part of global actor 'MainActor'
73 | if let startOrient = RealityUI.startingOrientation {
74 | self.orientation = startOrient
| `- warning: main actor-isolated property 'orientation' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
75 | }
76 | }
RealityFoundation.HasTransform:10:43: note: mutation of this property is only permitted within the actor
8 | @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
9 | @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
10 | @MainActor @preconcurrency public var orientation: simd_quatf { get set }
| `- note: mutation of this property is only permitted within the actor
11 | @MainActor @preconcurrency public func orientation(relativeTo referenceEntity: Entity?) -> simd_quatf
12 | @MainActor @preconcurrency public func setOrientation(_ orientation: simd_quatf, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:81:28: warning: call to main actor-isolated initializer 'init()' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
75 | }
76 | }
77 | func addModel(part: String) -> ModelEntity {
| `- note: add '@MainActor' to make instance method 'addModel(part:)' part of global actor 'MainActor'
78 | if let modelPart = self.getModel(part: part) {
79 | return modelPart
80 | }
81 | let newModelPart = ModelEntity()
| `- warning: call to main actor-isolated initializer 'init()' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
82 | newModelPart.name = part
83 | self.addChild(newModelPart)
RealityFoundation.ModelEntity:3:48: note: calls to initializer 'init()' from outside of its actor context are implicitly asynchronous
1 | @available(macOS 10.15, iOS 13.0, *)
2 | @MainActor @preconcurrency public class ModelEntity : Entity, HasModel, HasPhysics {
3 | @MainActor @preconcurrency required public init()
| `- note: calls to initializer 'init()' from outside of its actor context are implicitly asynchronous
4 | @MainActor @preconcurrency public init(mesh: MeshResource, materials: [any Material] = [])
5 | @MainActor @preconcurrency public init(mesh: MeshResource, materials: [any Material] = [], collisionShape: ShapeResource, mass: Float)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:82:22: warning: main actor-isolated property 'name' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
75 | }
76 | }
77 | func addModel(part: String) -> ModelEntity {
| `- note: add '@MainActor' to make instance method 'addModel(part:)' part of global actor 'MainActor'
78 | if let modelPart = self.getModel(part: part) {
79 | return modelPart
80 | }
81 | let newModelPart = ModelEntity()
82 | newModelPart.name = part
| `- warning: main actor-isolated property 'name' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
83 | self.addChild(newModelPart)
84 | return newModelPart
RealityFoundation.Entity:6:43: note: mutation of this property is only permitted within the actor
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
| `- note: mutation of this property is only permitted within the actor
7 | @MainActor @preconcurrency public var __boundingBox: __AABBRef { get }
8 | @available(macOS 12.0, iOS 15.0, *)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:83:14: warning: call to main actor-isolated instance method 'addChild(_:preservingWorldTransform:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
75 | }
76 | }
77 | func addModel(part: String) -> ModelEntity {
| `- note: add '@MainActor' to make instance method 'addModel(part:)' part of global actor 'MainActor'
78 | if let modelPart = self.getModel(part: part) {
79 | return modelPart
:
81 | let newModelPart = ModelEntity()
82 | newModelPart.name = part
83 | self.addChild(newModelPart)
| `- warning: call to main actor-isolated instance method 'addChild(_:preservingWorldTransform:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
84 | return newModelPart
85 | }
RealityFoundation.HasHierarchy:6:44: note: calls to instance method 'addChild(_:preservingWorldTransform:)' from outside of its actor context are implicitly asynchronous
4 | @MainActor @preconcurrency public func setParent(_ parent: Entity?, preservingWorldTransform: Bool = false)
5 | @MainActor @preconcurrency public var children: Entity.ChildCollection { get set }
6 | @MainActor @preconcurrency public func addChild(_ entity: Entity, preservingWorldTransform: Bool = false)
| `- note: calls to instance method 'addChild(_:preservingWorldTransform:)' from outside of its actor context are implicitly asynchronous
7 | @MainActor @preconcurrency public func removeChild(_ entity: Entity, preservingWorldTransform: Bool = false)
8 | @MainActor @preconcurrency public func removeFromParent(preservingWorldTransform: Bool = false)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:45:25: warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
43 |
44 | /// Store all the RealityUI Animations for an Entity. It's important for memory management that this is empty when it should be.
45 | internal static var anims: [Entity: [String: Cancellable]] = [:]
| |- warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
| |- note: convert 'anims' to a 'let' constant to make 'Sendable' shared state immutable
| |- note: annotate 'anims' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
46 |
47 | private func logActivated() {
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:63:31: warning: sending 'newValue' risks causing data races; this is an error in the Swift 6 language mode
61 | }
62 | }
63 | set { self.components.set(newValue) }
| |- warning: sending 'newValue' risks causing data races; this is an error in the Swift 6 language mode
| `- note: sending task-isolated 'newValue' to main actor-isolated callee risks causing data races between main actor-isolated and task-isolated uses
64 | }
65 |
[15/20] Compiling RealityUI RUIAnimations.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:56:46: warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
54 | internal(set) var rui: RUIComponent {
55 | get {
56 | if let ruiComp = self.components.get(RUIComponent.self) {
| `- warning: call to main actor-isolated instance method 'get' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
57 | return ruiComp
58 | } else {
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:188:10: note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
186 |
187 | extension Entity.ComponentSet {
188 | func get<T>(_ component: T.Type) -> T? where T: Component {
| `- note: calls to instance method 'get' from outside of its actor context are implicitly asynchronous
189 | self[T.self]
190 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:56:35: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
54 | internal(set) var rui: RUIComponent {
55 | get {
56 | if let ruiComp = self.components.get(RUIComponent.self) {
| `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
57 | return ruiComp
58 | } else {
RealityFoundation.Entity:4:43: note: property declared here
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: property declared here
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:59:33: warning: call to main actor-isolated instance method 'set' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
57 | return ruiComp
58 | } else {
59 | self.components.set(RUIComponent())
| `- warning: call to main actor-isolated instance method 'set' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
60 | return self.components[RUIComponent.self]!
61 | }
RealityFoundation.Entity:6:48: note: calls to instance method 'set' from outside of its actor context are implicitly asynchronous
4 | @MainActor @preconcurrency public subscript<T>(componentType: T.Type) -> T? where T : Component { get set }
5 | @MainActor @preconcurrency public subscript(componentType: any Component.Type) -> (any Component)? { get set }
6 | @MainActor @preconcurrency public func set<T>(_ component: T) where T : Component
| `- note: calls to instance method 'set' from outside of its actor context are implicitly asynchronous
7 | @MainActor @preconcurrency public func set(_ components: [any Component])
8 | @MainActor @preconcurrency public func has(_ componentType: any Component.Type) -> Bool
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:59:22: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
57 | return ruiComp
58 | } else {
59 | self.components.set(RUIComponent())
| `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
60 | return self.components[RUIComponent.self]!
61 | }
RealityFoundation.Entity:4:43: note: property declared here
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: property declared here
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:60:39: warning: main actor-isolated subscript 'subscript(_:)' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
58 | } else {
59 | self.components.set(RUIComponent())
60 | return self.components[RUIComponent.self]!
| `- warning: main actor-isolated subscript 'subscript(_:)' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
61 | }
62 | }
RealityFoundation.Entity:4:43: note: subscript declared here
2 | extension Entity {
3 | @MainActor @preconcurrency public struct ComponentSet {
4 | @MainActor @preconcurrency public subscript<T>(componentType: T.Type) -> T? where T : Component { get set }
| `- note: subscript declared here
5 | @MainActor @preconcurrency public subscript(componentType: any Component.Type) -> (any Component)? { get set }
6 | @MainActor @preconcurrency public func set<T>(_ component: T) where T : Component
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:60:29: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
58 | } else {
59 | self.components.set(RUIComponent())
60 | return self.components[RUIComponent.self]!
| `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
61 | }
62 | }
RealityFoundation.Entity:4:43: note: property declared here
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: property declared here
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:63:31: warning: call to main actor-isolated instance method 'set' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
61 | }
62 | }
63 | set { self.components.set(newValue) }
| `- warning: call to main actor-isolated instance method 'set' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
64 | }
65 |
RealityFoundation.Entity:6:48: note: calls to instance method 'set' from outside of its actor context are implicitly asynchronous
4 | @MainActor @preconcurrency public subscript<T>(componentType: T.Type) -> T? where T : Component { get set }
5 | @MainActor @preconcurrency public subscript(componentType: any Component.Type) -> (any Component)? { get set }
6 | @MainActor @preconcurrency public func set<T>(_ component: T) where T : Component
| `- note: calls to instance method 'set' from outside of its actor context are implicitly asynchronous
7 | @MainActor @preconcurrency public func set(_ components: [any Component])
8 | @MainActor @preconcurrency public func has(_ componentType: any Component.Type) -> Bool
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:63:20: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
61 | }
62 | }
63 | set { self.components.set(newValue) }
| `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
64 | }
65 |
RealityFoundation.Entity:4:43: note: property declared here
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: property declared here
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:70:14: warning: call to main actor-isolated instance method 'findEntity(named:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
67 |
68 | internal extension HasRUI {
69 | func getModel(part: String) -> ModelEntity? {
| `- note: add '@MainActor' to make instance method 'getModel(part:)' part of global actor 'MainActor'
70 | self.findEntity(named: part) as? ModelEntity
| `- warning: call to main actor-isolated instance method 'findEntity(named:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
71 | }
72 | func ruiOrientation() {
RealityFoundation.Entity:21:44: note: calls to instance method 'findEntity(named:)' from outside of its actor context are implicitly asynchronous
19 | @objc deinit
20 | @MainActor @preconcurrency open func didClone(from source: Entity)
21 | @MainActor @preconcurrency public func findEntity(named name: String) -> Entity?
| `- note: calls to instance method 'findEntity(named:)' from outside of its actor context are implicitly asynchronous
22 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:74:18: warning: main actor-isolated property 'orientation' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
70 | self.findEntity(named: part) as? ModelEntity
71 | }
72 | func ruiOrientation() {
| `- note: add '@MainActor' to make instance method 'ruiOrientation()' part of global actor 'MainActor'
73 | if let startOrient = RealityUI.startingOrientation {
74 | self.orientation = startOrient
| `- warning: main actor-isolated property 'orientation' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
75 | }
76 | }
RealityFoundation.HasTransform:10:43: note: mutation of this property is only permitted within the actor
8 | @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
9 | @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
10 | @MainActor @preconcurrency public var orientation: simd_quatf { get set }
| `- note: mutation of this property is only permitted within the actor
11 | @MainActor @preconcurrency public func orientation(relativeTo referenceEntity: Entity?) -> simd_quatf
12 | @MainActor @preconcurrency public func setOrientation(_ orientation: simd_quatf, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:81:28: warning: call to main actor-isolated initializer 'init()' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
75 | }
76 | }
77 | func addModel(part: String) -> ModelEntity {
| `- note: add '@MainActor' to make instance method 'addModel(part:)' part of global actor 'MainActor'
78 | if let modelPart = self.getModel(part: part) {
79 | return modelPart
80 | }
81 | let newModelPart = ModelEntity()
| `- warning: call to main actor-isolated initializer 'init()' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
82 | newModelPart.name = part
83 | self.addChild(newModelPart)
RealityFoundation.ModelEntity:3:48: note: calls to initializer 'init()' from outside of its actor context are implicitly asynchronous
1 | @available(macOS 10.15, iOS 13.0, *)
2 | @MainActor @preconcurrency public class ModelEntity : Entity, HasModel, HasPhysics {
3 | @MainActor @preconcurrency required public init()
| `- note: calls to initializer 'init()' from outside of its actor context are implicitly asynchronous
4 | @MainActor @preconcurrency public init(mesh: MeshResource, materials: [any Material] = [])
5 | @MainActor @preconcurrency public init(mesh: MeshResource, materials: [any Material] = [], collisionShape: ShapeResource, mass: Float)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:82:22: warning: main actor-isolated property 'name' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
75 | }
76 | }
77 | func addModel(part: String) -> ModelEntity {
| `- note: add '@MainActor' to make instance method 'addModel(part:)' part of global actor 'MainActor'
78 | if let modelPart = self.getModel(part: part) {
79 | return modelPart
80 | }
81 | let newModelPart = ModelEntity()
82 | newModelPart.name = part
| `- warning: main actor-isolated property 'name' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
83 | self.addChild(newModelPart)
84 | return newModelPart
RealityFoundation.Entity:6:43: note: mutation of this property is only permitted within the actor
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
| `- note: mutation of this property is only permitted within the actor
7 | @MainActor @preconcurrency public var __boundingBox: __AABBRef { get }
8 | @available(macOS 12.0, iOS 15.0, *)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:83:14: warning: call to main actor-isolated instance method 'addChild(_:preservingWorldTransform:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
75 | }
76 | }
77 | func addModel(part: String) -> ModelEntity {
| `- note: add '@MainActor' to make instance method 'addModel(part:)' part of global actor 'MainActor'
78 | if let modelPart = self.getModel(part: part) {
79 | return modelPart
:
81 | let newModelPart = ModelEntity()
82 | newModelPart.name = part
83 | self.addChild(newModelPart)
| `- warning: call to main actor-isolated instance method 'addChild(_:preservingWorldTransform:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
84 | return newModelPart
85 | }
RealityFoundation.HasHierarchy:6:44: note: calls to instance method 'addChild(_:preservingWorldTransform:)' from outside of its actor context are implicitly asynchronous
4 | @MainActor @preconcurrency public func setParent(_ parent: Entity?, preservingWorldTransform: Bool = false)
5 | @MainActor @preconcurrency public var children: Entity.ChildCollection { get set }
6 | @MainActor @preconcurrency public func addChild(_ entity: Entity, preservingWorldTransform: Bool = false)
| `- note: calls to instance method 'addChild(_:preservingWorldTransform:)' from outside of its actor context are implicitly asynchronous
7 | @MainActor @preconcurrency public func removeChild(_ entity: Entity, preservingWorldTransform: Bool = false)
8 | @MainActor @preconcurrency public func removeFromParent(preservingWorldTransform: Bool = false)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:45:25: warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
43 |
44 | /// Store all the RealityUI Animations for an Entity. It's important for memory management that this is empty when it should be.
45 | internal static var anims: [Entity: [String: Cancellable]] = [:]
| |- warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
| |- note: convert 'anims' to a 'let' constant to make 'Sendable' shared state immutable
| |- note: annotate 'anims' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
46 |
47 | private func logActivated() {
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/HasRUI.swift:63:31: warning: sending 'newValue' risks causing data races; this is an error in the Swift 6 language mode
61 | }
62 | }
63 | set { self.components.set(newValue) }
| |- warning: sending 'newValue' risks causing data races; this is an error in the Swift 6 language mode
| `- note: sending task-isolated 'newValue' to main actor-isolated callee risks causing data races between main actor-isolated and task-isolated uses
64 | }
65 |
[16/20] Emitting module RealityUI
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:22:16: warning: main actor-isolated property 'touchUpInside' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
15 |
16 | /// A RealityUI Button to be added to a RealityKit scene.
17 | public class RUIButton: Entity, HasButton, HasModel, HasPhysics {
| `- note: add '@preconcurrency' to the 'HasButton' conformance to defer isolation checking to run time
18 |
19 | public internal(set) var collisionPlane: float4x4?
20 |
21 | /// Function that will be called when button is successfully tapped.
22 | public var touchUpInside: ((HasButton) -> Void)?
| `- warning: main actor-isolated property 'touchUpInside' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
23 |
24 | /// Creates a RealityUI Button entity with optional ``ButtonComponent``, ``RUIComponent`` and ``touchUpInside``.
:
154 | public protocol HasButton: HasCollision, HasRUIMaterials {
155 | /// Button has been clicked callback, similar to UIKit `.touchUpInside`
156 | var touchUpInside: ((HasButton) -> Void)? { get set }
| `- note: 'touchUpInside' declared here
157 | }
158 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:51:17: warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
48 | }
49 | }
50 | extension RUIButton: RUIDragDelegate {
| `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
51 | public func ruiDrag(
| |- warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:selectedDidUpdate:)' to make this instance method not isolated to the actor
52 | _ entity: Entity,
53 | selectedDidUpdate hasCollided: Bool
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:57:10: note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
55 | /// - entity: The `Entity` involved in the collision state change.
56 | /// - isSelected: A Boolean value indicating the 3D interaction is currently on the entity.
57 | func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool)
| `- note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
58 |
59 | /// Called when a touch-up event is completed on entities with a ``RUIDragComponent`` of type ``RUIDragComponent/DragComponentType/click``.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:57:17: warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
55 | if hasCollided { compressButton() } else { releaseButton() }
56 | }
57 | public func ruiDrag(
| |- warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:touchUpInsideDidComplete:)' to make this instance method not isolated to the actor
58 | _ entity: Entity,
59 | touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:67:10: note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
65 | /// - entity: The `Entity` on which the touch-up gesture is completed.
66 | /// - ray: A ray representing the origin and direction of the touch-up interaction. The direction vector is not normalized.
67 | func ruiDrag(_ entity: Entity, touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
| `- note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
68 |
69 | /// Called when a touch-up event fails on entities with a ``RUIDragComponent``
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:23:16: warning: main actor-isolated property 'sliderUpdateCallback' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
16 |
17 | /// A RealityUI Slider to be added to a RealityKit scene.
18 | public class RUISlider: Entity, HasSlider, HasModel {
| `- note: add '@preconcurrency' to the 'HasSlider' conformance to defer isolation checking to run time
19 |
20 | /// Called whenever the slider value updates.
21 | /// set isContinuous to `true` to get every change,
22 | /// `false` to just get start and end on each gesture.
23 | public var sliderUpdateCallback: ((HasSlider, SliderComponent.SlidingState) -> Void)?
| `- warning: main actor-isolated property 'sliderUpdateCallback' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
24 |
25 | @available(*, deprecated, renamed: "sliderUpdateCallback")
:
177 | /// set isContinuous to `true` to get every change,
178 | /// `false` to just get start and end on each gesture.
179 | var sliderUpdateCallback: ((HasSlider, SliderComponent.SlidingState) -> Void)? { get set }
| `- note: 'sliderUpdateCallback' declared here
180 |
181 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:82:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
79 | }
80 |
81 | extension RUISlider: RUIDragDelegate {
| `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
82 | public func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
| |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:dragDidStart:)' to make this instance method not isolated to the actor
83 | self.sliderUpdateCallback?(self, .started)
84 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:22:10: note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
20 | /// - entity: The `Entity` that the user starts dragging.
21 | /// - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
22 | func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
| `- note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
23 | /// Called when there is an update to a drag interaction on an entity.
24 | ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:85:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
83 | self.sliderUpdateCallback?(self, .started)
84 | }
85 | public func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
| |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:dragDidUpdate:)' to make this instance method not isolated to the actor
86 | var newPercent = 0.5 - entity.position.x / sliderLength
87 | self.clampSlideValue(&newPercent)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:31:10: note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
29 | /// - entity: The `Entity` whose position or state is being updated due to the drag interaction.
30 | /// - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
31 | func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
| `- note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
32 | /// Called when a drag interaction on an AR entity ends.
33 | ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISlider.swift:93:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
91 | if self.isContinuous { self.sliderUpdateCallback?(self, .updated) }
92 | }
93 | public func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
| |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:dragDidEnd:)' to make this instance method not isolated to the actor
94 | self.sliderUpdateCallback?(self, .ended)
95 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:40:10: note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
38 | /// - entity: The `Entity` that was being dragged and is now released.
39 | /// - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
40 | func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
| `- note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
41 | /// Called when a drag interaction on an entity is cancelled.
42 | ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIStepper.swift:80:17: warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
77 | }
78 |
79 | extension RUIStepper: RUIDragDelegate {
| `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
80 | public func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool) {
| |- warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:selectedDidUpdate:)' to make this instance method not isolated to the actor
81 | entity.scale = isSelected ? .init(repeating: 0.95) : .one
82 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:57:10: note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
55 | /// - entity: The `Entity` involved in the collision state change.
56 | /// - isSelected: A Boolean value indicating the 3D interaction is currently on the entity.
57 | func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool)
| `- note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
58 |
59 | /// Called when a touch-up event is completed on entities with a ``RUIDragComponent`` of type ``RUIDragComponent/DragComponentType/click``.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIStepper.swift:83:17: warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
81 | entity.scale = isSelected ? .init(repeating: 0.95) : .one
82 | }
83 | public func ruiDrag(
| |- warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:touchUpInsideDidComplete:)' to make this instance method not isolated to the actor
84 | _ entity: Entity,
85 | touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:67:10: note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
65 | /// - entity: The `Entity` on which the touch-up gesture is completed.
66 | /// - ray: A ray representing the origin and direction of the touch-up interaction. The direction vector is not normalized.
67 | func ruiDrag(_ entity: Entity, touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
| `- note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
68 |
69 | /// Called when a touch-up event fails on entities with a ``RUIDragComponent``
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:54:16: warning: main actor-isolated property 'switchCallback' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
20 |
21 | /// A RealityUI Switch to be added to a RealityKit scene.
22 | public class RUISwitch: Entity, HasSwitch {
| `- note: add '@preconcurrency' to the 'HasSwitch' conformance to defer isolation checking to run time
23 | var thumbCompressed = false
24 | func compressThumb() {
:
52 |
53 | /// Switch's isOn property has changed
54 | public var switchCallback: ((HasSwitch) -> Void)?
| `- warning: main actor-isolated property 'switchCallback' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
55 |
56 | /// Creates a RealityUI Switch entity with optional ``SwitchComponent``, ``RUIComponent`` and ``switchCallback``.
:
108 | public protocol HasSwitch: HasRUIMaterials {
109 | /// Switch's isOn property has changed
110 | var switchCallback: ((HasSwitch) -> Void)? { get set }
| `- note: 'switchCallback' declared here
111 | }
112 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:82:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
79 | }
80 |
81 | extension RUISwitch: RUIDragDelegate {
| `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
82 | public func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
| |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidStart:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:dragDidStart:)' to make this instance method not isolated to the actor
83 | guard entity.name == "thumb" else { return }
84 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:22:10: note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
20 | /// - entity: The `Entity` that the user starts dragging.
21 | /// - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
22 | func ruiDrag(_ entity: Entity, dragDidStart ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
| `- note: mark the protocol requirement 'ruiDrag(_:dragDidStart:)' 'async' to allow actor-isolated conformances
23 | /// Called when there is an update to a drag interaction on an entity.
24 | ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:89:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
87 | self.compressThumb()
88 | }
89 | public func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
| |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:dragDidUpdate:)' to make this instance method not isolated to the actor
90 | guard entity.name == "thumb" else { return }
91 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:31:10: note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
29 | /// - entity: The `Entity` whose position or state is being updated due to the drag interaction.
30 | /// - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
31 | func ruiDrag(_ entity: Entity, dragDidUpdate ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
| `- note: mark the protocol requirement 'ruiDrag(_:dragDidUpdate:)' 'async' to allow actor-isolated conformances
32 | /// Called when a drag interaction on an AR entity ends.
33 | ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUISwitch.swift:95:17: warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
93 | self.lastThumbPos = entity.position
94 | }
95 | public func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)) {
| |- warning: main actor-isolated instance method 'ruiDrag(_:dragDidEnd:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:dragDidEnd:)' to make this instance method not isolated to the actor
96 | guard entity.name == "thumb" else { return }
97 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:40:10: note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
38 | /// - entity: The `Entity` that was being dragged and is now released.
39 | /// - ray: A ray showing the origin and direction of the ray used to move the entity. The direction is not normalised.
40 | func ruiDrag(_ entity: Entity, dragDidEnd ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
| `- note: mark the protocol requirement 'ruiDrag(_:dragDidEnd:)' 'async' to allow actor-isolated conformances
41 | /// Called when a drag interaction on an entity is cancelled.
42 | ///
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:39:23: warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
37 |
38 | /// Mask to exclude entities from being hit by the long/panning gesture
39 | public static var longGestureMask: CollisionGroup = .all
| |- warning: static property 'longGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
| |- note: convert 'longGestureMask' to a 'let' constant to make 'Sendable' shared state immutable
| |- note: annotate 'longGestureMask' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
40 |
41 | /// Mask to exclude entities from being hit by the tap gesture.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:42:23: warning: static property 'tapGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
40 |
41 | /// Mask to exclude entities from being hit by the tap gesture.
42 | public static var tapGestureMask: CollisionGroup = .all
| |- warning: static property 'tapGestureMask' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
| |- note: convert 'tapGestureMask' to a 'let' constant to make 'Sendable' shared state immutable
| |- note: annotate 'tapGestureMask' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
43 |
44 | /// Store all the RealityUI Animations for an Entity. It's important for memory management that this is empty when it should be.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:45:25: warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
43 |
44 | /// Store all the RealityUI Animations for an Entity. It's important for memory management that this is empty when it should be.
45 | internal static var anims: [Entity: [String: Cancellable]] = [:]
| |- warning: static property 'anims' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
| |- note: convert 'anims' to a 'let' constant to make 'Sendable' shared state immutable
| |- note: annotate 'anims' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
46 |
47 | private func logActivated() {
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:75:27: warning: static property 'tap' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
62 |
63 | /// Different type of gestures used by RealityUI.
64 | public struct RUIGesture: OptionSet {
| `- note: consider making struct 'RUIGesture' conform to the 'Sendable' protocol
65 | /// Integer raw value used by the OptionSet
66 | public let rawValue: Int
:
73 |
74 | /// OptionSet value for tap gestures.
75 | public static let tap = RUIGesture(rawValue: 1 << 0)
| |- warning: static property 'tap' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
| |- note: annotate 'tap' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
76 |
77 | /// OptionSet value for long touch gestures. This will catch all entities with ``RUIDragComponent`` and a collision body.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:78:27: warning: static property 'ruiDrag' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
62 |
63 | /// Different type of gestures used by RealityUI.
64 | public struct RUIGesture: OptionSet {
| `- note: consider making struct 'RUIGesture' conform to the 'Sendable' protocol
65 | /// Integer raw value used by the OptionSet
66 | public let rawValue: Int
:
76 |
77 | /// OptionSet value for long touch gestures. This will catch all entities with ``RUIDragComponent`` and a collision body.
78 | public static let ruiDrag = RUIGesture(rawValue: 1 << 1)
| |- warning: static property 'ruiDrag' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
| |- note: annotate 'ruiDrag' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
79 |
80 | @available(*, deprecated, renamed: "ruiDrag")
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:81:27: warning: static property 'longTouch' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
62 |
63 | /// Different type of gestures used by RealityUI.
64 | public struct RUIGesture: OptionSet {
| `- note: consider making struct 'RUIGesture' conform to the 'Sendable' protocol
65 | /// Integer raw value used by the OptionSet
66 | public let rawValue: Int
:
79 |
80 | @available(*, deprecated, renamed: "ruiDrag")
81 | public static let longTouch = RUIGesture.ruiDrag
| |- warning: static property 'longTouch' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
| |- note: annotate 'longTouch' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
82 |
83 | /// Encapsulates all the possible values of this OptionSet
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:84:27: warning: static property 'all' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
62 |
63 | /// Different type of gestures used by RealityUI.
64 | public struct RUIGesture: OptionSet {
| `- note: consider making struct 'RUIGesture' conform to the 'Sendable' protocol
65 | /// Integer raw value used by the OptionSet
66 | public let rawValue: Int
:
82 |
83 | /// Encapsulates all the possible values of this OptionSet
84 | public static let all: RUIGesture = [.tap, .ruiDrag]
| |- warning: static property 'all' is not concurrency-safe because non-'Sendable' type 'RealityUI.RUIGesture' may have shared mutable state; this is an error in the Swift 6 language mode
| |- note: annotate 'all' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
85 | }
86 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:105:23: warning: static property 'RUIComponents' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
103 |
104 | /// All the components used by RealityUI
105 | public static var RUIComponents: [Component.Type] = [
| |- warning: static property 'RUIComponents' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
| |- note: convert 'RUIComponents' to a 'let' constant to make 'Sendable' shared state immutable
| |- note: annotate 'RUIComponents' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
106 | RUIComponent.self,
107 | ButtonComponent.self,
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RealityUI.swift:116:25: warning: static property 'shared' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
114 | ]
115 |
116 | internal static var shared = RealityUI()
| |- warning: static property 'shared' is not concurrency-safe because it is nonisolated global shared mutable state; this is an error in the Swift 6 language mode
| |- note: convert 'shared' to a 'let' constant to make 'Sendable' shared state immutable
| |- note: annotate 'shared' with '@MainActor' if property should only be accessed from the main actor
| `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
117 |
118 | private override init() {
[17/20] Compiling RealityUI RUIButton.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:22:16: warning: main actor-isolated property 'touchUpInside' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
15 |
16 | /// A RealityUI Button to be added to a RealityKit scene.
17 | public class RUIButton: Entity, HasButton, HasModel, HasPhysics {
| `- note: add '@preconcurrency' to the 'HasButton' conformance to defer isolation checking to run time
18 |
19 | public internal(set) var collisionPlane: float4x4?
20 |
21 | /// Function that will be called when button is successfully tapped.
22 | public var touchUpInside: ((HasButton) -> Void)?
| `- warning: main actor-isolated property 'touchUpInside' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
23 |
24 | /// Creates a RealityUI Button entity with optional ``ButtonComponent``, ``RUIComponent`` and ``touchUpInside``.
:
154 | public protocol HasButton: HasCollision, HasRUIMaterials {
155 | /// Button has been clicked callback, similar to UIKit `.touchUpInside`
156 | var touchUpInside: ((HasButton) -> Void)? { get set }
| `- note: 'touchUpInside' declared here
157 | }
158 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:51:17: warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
48 | }
49 | }
50 | extension RUIButton: RUIDragDelegate {
| `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
51 | public func ruiDrag(
| |- warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:selectedDidUpdate:)' to make this instance method not isolated to the actor
52 | _ entity: Entity,
53 | selectedDidUpdate hasCollided: Bool
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:57:10: note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
55 | /// - entity: The `Entity` involved in the collision state change.
56 | /// - isSelected: A Boolean value indicating the 3D interaction is currently on the entity.
57 | func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool)
| `- note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
58 |
59 | /// Called when a touch-up event is completed on entities with a ``RUIDragComponent`` of type ``RUIDragComponent/DragComponentType/click``.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:57:17: warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
55 | if hasCollided { compressButton() } else { releaseButton() }
56 | }
57 | public func ruiDrag(
| |- warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:touchUpInsideDidComplete:)' to make this instance method not isolated to the actor
58 | _ entity: Entity,
59 | touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:67:10: note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
65 | /// - entity: The `Entity` on which the touch-up gesture is completed.
66 | /// - ray: A ray representing the origin and direction of the touch-up interaction. The direction vector is not normalized.
67 | func ruiDrag(_ entity: Entity, touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
| `- note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
68 |
69 | /// Called when a touch-up event fails on entities with a ``RUIDragComponent``
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:162:30: warning: main actor-isolated subscript 'subscript(_:)' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
160 | /// Properties of the button to be rendered
161 | internal(set) var button: ButtonComponent {
162 | get { self.components[ButtonComponent.self] ?? ButtonComponent() }
| `- warning: main actor-isolated subscript 'subscript(_:)' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
163 | set { self.components[ButtonComponent.self] = newValue }
164 | }
RealityFoundation.Entity:4:43: note: subscript declared here
2 | extension Entity {
3 | @MainActor @preconcurrency public struct ComponentSet {
4 | @MainActor @preconcurrency public subscript<T>(componentType: T.Type) -> T? where T : Component { get set }
| `- note: subscript declared here
5 | @MainActor @preconcurrency public subscript(componentType: any Component.Type) -> (any Component)? { get set }
6 | @MainActor @preconcurrency public func set<T>(_ component: T) where T : Component
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:162:20: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
160 | /// Properties of the button to be rendered
161 | internal(set) var button: ButtonComponent {
162 | get { self.components[ButtonComponent.self] ?? ButtonComponent() }
| `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
163 | set { self.components[ButtonComponent.self] = newValue }
164 | }
RealityFoundation.Entity:4:43: note: property declared here
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: property declared here
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:163:30: warning: main actor-isolated subscript 'subscript(_:)' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
161 | internal(set) var button: ButtonComponent {
162 | get { self.components[ButtonComponent.self] ?? ButtonComponent() }
163 | set { self.components[ButtonComponent.self] = newValue }
| `- warning: main actor-isolated subscript 'subscript(_:)' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
164 | }
165 |
RealityFoundation.Entity:4:43: note: mutation of this subscript is only permitted within the actor
2 | extension Entity {
3 | @MainActor @preconcurrency public struct ComponentSet {
4 | @MainActor @preconcurrency public subscript<T>(componentType: T.Type) -> T? where T : Component { get set }
| `- note: mutation of this subscript is only permitted within the actor
5 | @MainActor @preconcurrency public subscript(componentType: any Component.Type) -> (any Component)? { get set }
6 | @MainActor @preconcurrency public func set<T>(_ component: T) where T : Component
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:163:20: warning: main actor-isolated property 'components' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
161 | internal(set) var button: ButtonComponent {
162 | get { self.components[ButtonComponent.self] ?? ButtonComponent() }
163 | set { self.components[ButtonComponent.self] = newValue }
| `- warning: main actor-isolated property 'components' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
164 | }
165 |
RealityFoundation.Entity:4:43: note: mutation of this property is only permitted within the actor
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: mutation of this property is only permitted within the actor
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:197:37: warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
194 | }
195 |
196 | func updateMaterials() {
| `- note: add '@MainActor' to make instance method 'updateMaterials()' part of global actor 'MainActor'
197 | self.getModel(part: .base)?.model?.materials = self.getMaterials(for: .base)
| `- warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
198 | self.getModel(part: .button)?.model?.materials = self.getMaterials(for: .button)
199 | }
RealityFoundation.HasModel:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasModel {
3 | @MainActor @preconcurrency public var model: ModelComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | @available(macOS 11.0, iOS 14.0, *)
5 | @MainActor @preconcurrency public var modelDebugOptions: ModelDebugOptionsComponent? { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:198:39: warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
194 | }
195 |
196 | func updateMaterials() {
| `- note: add '@MainActor' to make instance method 'updateMaterials()' part of global actor 'MainActor'
197 | self.getModel(part: .base)?.model?.materials = self.getMaterials(for: .base)
198 | self.getModel(part: .button)?.model?.materials = self.getMaterials(for: .button)
| `- warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
199 | }
200 |
RealityFoundation.HasModel:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasModel {
3 | @MainActor @preconcurrency public var model: ModelComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | @available(macOS 11.0, iOS 14.0, *)
5 | @MainActor @preconcurrency public var modelDebugOptions: ModelDebugOptionsComponent? { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:205:76: warning: call to main actor-isolated instance method 'offsetBy(translation:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
199 | }
200 |
201 | private func updateCollision() {
| `- note: add '@MainActor' to make instance method 'updateCollision()' part of global actor 'MainActor'
202 | guard let buttonInner = self.getModel(part: .button) else {
203 | return
204 | }
205 | let collShape = ShapeResource.generateBox(size: self.innerBoxSize).offsetBy(translation: buttonInner.position)
| `- warning: call to main actor-isolated instance method 'offsetBy(translation:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
206 | self.collision = CollisionComponent(shapes: [collShape])
207 | }
RealityFoundation.ShapeResource:5:44: note: calls to instance method 'offsetBy(translation:)' from outside of its actor context are implicitly asynchronous
3 | @MainActor @preconcurrency public static func __makeShapeResource(_ shapes: [ShapeResource]) -> ShapeResource
4 | @MainActor @preconcurrency public func offsetBy(rotation: simd_quatf) -> ShapeResource
5 | @MainActor @preconcurrency public func offsetBy(translation: SIMD3<Float>) -> ShapeResource
| `- note: calls to instance method 'offsetBy(translation:)' from outside of its actor context are implicitly asynchronous
6 | @MainActor @preconcurrency public func offsetBy(rotation: simd_quatf = simd_quatf(ix: 0, iy: 0, iz: 0, r: 1), translation: SIMD3<Float> = SIMD3<Float>()) -> ShapeResource
7 | @MainActor @preconcurrency public static func generateBox(size: SIMD3<Float>) -> ShapeResource
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:205:39: warning: call to main actor-isolated static method 'generateBox(size:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
199 | }
200 |
201 | private func updateCollision() {
| `- note: add '@MainActor' to make instance method 'updateCollision()' part of global actor 'MainActor'
202 | guard let buttonInner = self.getModel(part: .button) else {
203 | return
204 | }
205 | let collShape = ShapeResource.generateBox(size: self.innerBoxSize).offsetBy(translation: buttonInner.position)
| `- warning: call to main actor-isolated static method 'generateBox(size:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
206 | self.collision = CollisionComponent(shapes: [collShape])
207 | }
RealityFoundation.ShapeResource:7:51: note: calls to static method 'generateBox(size:)' from outside of its actor context are implicitly asynchronous
5 | @MainActor @preconcurrency public func offsetBy(translation: SIMD3<Float>) -> ShapeResource
6 | @MainActor @preconcurrency public func offsetBy(rotation: simd_quatf = simd_quatf(ix: 0, iy: 0, iz: 0, r: 1), translation: SIMD3<Float> = SIMD3<Float>()) -> ShapeResource
7 | @MainActor @preconcurrency public static func generateBox(size: SIMD3<Float>) -> ShapeResource
| `- note: calls to static method 'generateBox(size:)' from outside of its actor context are implicitly asynchronous
8 | @MainActor @preconcurrency public static func generateBox(width: Float, height: Float, depth: Float) -> ShapeResource
9 | @MainActor @preconcurrency public static func generateCapsule(height: Float, radius: Float) -> ShapeResource
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:205:110: warning: main actor-isolated property 'position' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
199 | }
200 |
201 | private func updateCollision() {
| `- note: add '@MainActor' to make instance method 'updateCollision()' part of global actor 'MainActor'
202 | guard let buttonInner = self.getModel(part: .button) else {
203 | return
204 | }
205 | let collShape = ShapeResource.generateBox(size: self.innerBoxSize).offsetBy(translation: buttonInner.position)
| `- warning: main actor-isolated property 'position' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
206 | self.collision = CollisionComponent(shapes: [collShape])
207 | }
RealityFoundation.HasTransform:7:43: note: property declared here
5 | @MainActor @preconcurrency public func scale(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
6 | @MainActor @preconcurrency public func setScale(_ scale: SIMD3<Float>, relativeTo referenceEntity: Entity?)
7 | @MainActor @preconcurrency public var position: SIMD3<Float> { get set }
| `- note: property declared here
8 | @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
9 | @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:206:14: warning: main actor-isolated property 'collision' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
199 | }
200 |
201 | private func updateCollision() {
| `- note: add '@MainActor' to make instance method 'updateCollision()' part of global actor 'MainActor'
202 | guard let buttonInner = self.getModel(part: .button) else {
203 | return
204 | }
205 | let collShape = ShapeResource.generateBox(size: self.innerBoxSize).offsetBy(translation: buttonInner.position)
206 | self.collision = CollisionComponent(shapes: [collShape])
| `- warning: main actor-isolated property 'collision' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
207 | }
208 | private func getModel(part: ButtonComponent.UIPart) -> ModelEntity? {
RealityFoundation.HasCollision:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasCollision {
3 | @MainActor @preconcurrency public var collision: CollisionComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:252:21: warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
248 | }
249 |
250 | func makeModels() {
| `- note: add '@MainActor' to make instance method 'makeModels()' part of global actor 'MainActor'
251 | let buttonOuter = self.addModel(part: .base)
252 | buttonOuter.model = ModelComponent(
| `- warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
253 | mesh: .generateBox(
254 | size: self.size,
RealityFoundation.HasModel:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasModel {
3 | @MainActor @preconcurrency public var model: ModelComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | @available(macOS 11.0, iOS 14.0, *)
5 | @MainActor @preconcurrency public var modelDebugOptions: ModelDebugOptionsComponent? { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:253:20: warning: call to main actor-isolated static method 'generateBox(size:cornerRadius:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
248 | }
249 |
250 | func makeModels() {
| `- note: add '@MainActor' to make instance method 'makeModels()' part of global actor 'MainActor'
251 | let buttonOuter = self.addModel(part: .base)
252 | buttonOuter.model = ModelComponent(
253 | mesh: .generateBox(
| `- warning: call to main actor-isolated static method 'generateBox(size:cornerRadius:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
254 | size: self.size,
255 | cornerRadius: cornerRadius
RealityFoundation.MeshResource:9:51: note: calls to static method 'generateBox(size:cornerRadius:)' from outside of its actor context are implicitly asynchronous
7 | @MainActor @preconcurrency public static func __load(named name: String, in bundle: Bundle? = nil) throws -> MeshResource
8 | @MainActor @preconcurrency public static func generateBox(size: Float, cornerRadius: Float = 0) -> MeshResource
9 | @MainActor @preconcurrency public static func generateBox(size: SIMD3<Float>, cornerRadius: Float = 0) -> MeshResource
| `- note: calls to static method 'generateBox(size:cornerRadius:)' from outside of its actor context are implicitly asynchronous
10 | @MainActor @preconcurrency public static func generateBox(width: Float, height: Float, depth: Float, cornerRadius: Float = 0, splitFaces: Bool = false) -> MeshResource
11 | @MainActor @preconcurrency public static func generatePlane(width: Float, height: Float, cornerRadius: Float = 0) -> MeshResource
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:260:21: warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
248 | }
249 |
250 | func makeModels() {
| `- note: add '@MainActor' to make instance method 'makeModels()' part of global actor 'MainActor'
251 | let buttonOuter = self.addModel(part: .base)
252 | buttonOuter.model = ModelComponent(
:
258 | let buttonInner = self.addModel(part: .button)
259 | let innerBoxSize = self.innerBoxSize
260 | buttonInner.model = ModelComponent(
| `- warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
261 | mesh: MeshResource.generateBox(
262 | size: innerBoxSize,
RealityFoundation.HasModel:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasModel {
3 | @MainActor @preconcurrency public var model: ModelComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | @available(macOS 11.0, iOS 14.0, *)
5 | @MainActor @preconcurrency public var modelDebugOptions: ModelDebugOptionsComponent? { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:261:32: warning: call to main actor-isolated static method 'generateBox(size:cornerRadius:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
248 | }
249 |
250 | func makeModels() {
| `- note: add '@MainActor' to make instance method 'makeModels()' part of global actor 'MainActor'
251 | let buttonOuter = self.addModel(part: .base)
252 | buttonOuter.model = ModelComponent(
:
259 | let innerBoxSize = self.innerBoxSize
260 | buttonInner.model = ModelComponent(
261 | mesh: MeshResource.generateBox(
| `- warning: call to main actor-isolated static method 'generateBox(size:cornerRadius:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
262 | size: innerBoxSize,
263 | cornerRadius: cornerRadius
RealityFoundation.MeshResource:9:51: note: calls to static method 'generateBox(size:cornerRadius:)' from outside of its actor context are implicitly asynchronous
7 | @MainActor @preconcurrency public static func __load(named name: String, in bundle: Bundle? = nil) throws -> MeshResource
8 | @MainActor @preconcurrency public static func generateBox(size: Float, cornerRadius: Float = 0) -> MeshResource
9 | @MainActor @preconcurrency public static func generateBox(size: SIMD3<Float>, cornerRadius: Float = 0) -> MeshResource
| `- note: calls to static method 'generateBox(size:cornerRadius:)' from outside of its actor context are implicitly asynchronous
10 | @MainActor @preconcurrency public static func generateBox(width: Float, height: Float, depth: Float, cornerRadius: Float = 0, splitFaces: Bool = false) -> MeshResource
11 | @MainActor @preconcurrency public static func generatePlane(width: Float, height: Float, cornerRadius: Float = 0) -> MeshResource
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:266:21: warning: main actor-isolated property 'position' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
248 | }
249 |
250 | func makeModels() {
| `- note: add '@MainActor' to make instance method 'makeModels()' part of global actor 'MainActor'
251 | let buttonOuter = self.addModel(part: .base)
252 | buttonOuter.model = ModelComponent(
:
264 | ), materials: []
265 | )
266 | buttonInner.position = self.buttonOutPos
| `- warning: main actor-isolated property 'position' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
267 | self.updateMaterials()
268 | self.updateCollision()
RealityFoundation.HasTransform:7:43: note: mutation of this property is only permitted within the actor
5 | @MainActor @preconcurrency public func scale(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
6 | @MainActor @preconcurrency public func setScale(_ scale: SIMD3<Float>, relativeTo referenceEntity: Entity?)
7 | @MainActor @preconcurrency public var position: SIMD3<Float> { get set }
| `- note: mutation of this property is only permitted within the actor
8 | @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
9 | @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:275:20: warning: call to main actor-isolated instance method 'stopAllAnimations(recursive:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
268 | self.updateCollision()
269 | }
270 | func compressButton() {
| `- note: add '@MainActor' to make instance method 'compressButton()' part of global actor 'MainActor'
271 | guard let innerModel = self.getModel(part: .button) else {
272 | return
273 | }
274 | self.isCompressed = true
275 | innerModel.stopAllAnimations()
| `- warning: call to main actor-isolated instance method 'stopAllAnimations(recursive:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
276 | innerModel.move(
277 | to: Transform(scale: .one, rotation: .init(angle: 0, axis: [0, 1, 0]), translation: self.buttonInPos),
RealityFoundation.Entity:8:44: note: calls to instance method 'stopAllAnimations(recursive:)' from outside of its actor context are implicitly asynchronous
6 | @discardableResult
7 | @MainActor @preconcurrency public func playAnimation(_ animation: AnimationResource, transitionDuration: TimeInterval, startsPaused: Bool) -> AnimationPlaybackController
8 | @MainActor @preconcurrency public func stopAllAnimations(recursive: Bool = true)
| `- note: calls to instance method 'stopAllAnimations(recursive:)' from outside of its actor context are implicitly asynchronous
9 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:276:20: warning: call to main actor-isolated instance method 'move(to:relativeTo:duration:timingFunction:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
268 | self.updateCollision()
269 | }
270 | func compressButton() {
| `- note: add '@MainActor' to make instance method 'compressButton()' part of global actor 'MainActor'
271 | guard let innerModel = self.getModel(part: .button) else {
272 | return
:
274 | self.isCompressed = true
275 | innerModel.stopAllAnimations()
276 | innerModel.move(
| `- warning: call to main actor-isolated instance method 'move(to:relativeTo:duration:timingFunction:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
277 | to: Transform(scale: .one, rotation: .init(angle: 0, axis: [0, 1, 0]), translation: self.buttonInPos),
278 | relativeTo: self, duration: 0.15
RealityFoundation.HasTransform:29:44: note: calls to instance method 'move(to:relativeTo:duration:timingFunction:)' from outside of its actor context are implicitly asynchronous
27 | @MainActor @preconcurrency public func move(to transform: float4x4, relativeTo referenceEntity: Entity?)
28 | @discardableResult
29 | @MainActor @preconcurrency public func move(to target: Transform, relativeTo referenceEntity: Entity?, duration: TimeInterval, timingFunction: AnimationTimingFunction = .default) -> AnimationPlaybackController
| `- note: calls to instance method 'move(to:relativeTo:duration:timingFunction:)' from outside of its actor context are implicitly asynchronous
30 | @discardableResult
31 | @MainActor @preconcurrency public func move(to target: float4x4, relativeTo referenceEntity: Entity?, duration: TimeInterval, timingFunction: AnimationTimingFunction = .default) -> AnimationPlaybackController
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:286:20: warning: call to main actor-isolated instance method 'stopAllAnimations(recursive:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
279 | )
280 | }
281 | func releaseButton() {
| `- note: add '@MainActor' to make instance method 'releaseButton()' part of global actor 'MainActor'
282 | guard let innerModel = self.getModel(part: .button) else {
283 | return
284 | }
285 | self.isCompressed = false
286 | innerModel.stopAllAnimations()
| `- warning: call to main actor-isolated instance method 'stopAllAnimations(recursive:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
287 | innerModel.move(
288 | to: Transform(scale: .one, rotation: .init(angle: 0, axis: [0, 1, 0]), translation: self.buttonOutPos),
RealityFoundation.Entity:8:44: note: calls to instance method 'stopAllAnimations(recursive:)' from outside of its actor context are implicitly asynchronous
6 | @discardableResult
7 | @MainActor @preconcurrency public func playAnimation(_ animation: AnimationResource, transitionDuration: TimeInterval, startsPaused: Bool) -> AnimationPlaybackController
8 | @MainActor @preconcurrency public func stopAllAnimations(recursive: Bool = true)
| `- note: calls to instance method 'stopAllAnimations(recursive:)' from outside of its actor context are implicitly asynchronous
9 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:287:20: warning: call to main actor-isolated instance method 'move(to:relativeTo:duration:timingFunction:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
279 | )
280 | }
281 | func releaseButton() {
| `- note: add '@MainActor' to make instance method 'releaseButton()' part of global actor 'MainActor'
282 | guard let innerModel = self.getModel(part: .button) else {
283 | return
:
285 | self.isCompressed = false
286 | innerModel.stopAllAnimations()
287 | innerModel.move(
| `- warning: call to main actor-isolated instance method 'move(to:relativeTo:duration:timingFunction:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
288 | to: Transform(scale: .one, rotation: .init(angle: 0, axis: [0, 1, 0]), translation: self.buttonOutPos),
289 | relativeTo: self, duration: 0.15
RealityFoundation.HasTransform:29:44: note: calls to instance method 'move(to:relativeTo:duration:timingFunction:)' from outside of its actor context are implicitly asynchronous
27 | @MainActor @preconcurrency public func move(to transform: float4x4, relativeTo referenceEntity: Entity?)
28 | @discardableResult
29 | @MainActor @preconcurrency public func move(to target: Transform, relativeTo referenceEntity: Entity?, duration: TimeInterval, timingFunction: AnimationTimingFunction = .default) -> AnimationPlaybackController
| `- note: calls to instance method 'move(to:relativeTo:duration:timingFunction:)' from outside of its actor context are implicitly asynchronous
30 | @discardableResult
31 | @MainActor @preconcurrency public func move(to target: float4x4, relativeTo referenceEntity: Entity?, duration: TimeInterval, timingFunction: AnimationTimingFunction = .default) -> AnimationPlaybackController
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent+DragEvents.swift:29:31: warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
23 | /// - origin: The original position of the entity.
24 | @discardableResult
25 | public func dragStarted(
| `- note: add '@MainActor' to make instance method 'dragStarted(_:ray:)' part of global actor 'MainActor'
26 | _ entity: Entity, ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
27 | ) -> Bool {
28 | let worldPos = ray.origin + ray.direction
29 | let localPos = entity.convert(position: worldPos, from: nil)
| `- warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
30 | var dist = simd_length(ray.direction)
31 | switch self.type {
RealityFoundation.HasTransform:15:44: note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
13 | @MainActor @preconcurrency public func transformMatrix(relativeTo referenceEntity: Entity?) -> float4x4
14 | @MainActor @preconcurrency public func setTransformMatrix(_ transform: float4x4, relativeTo referenceEntity: Entity?)
15 | @MainActor @preconcurrency public func convert(position: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
| `- note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
16 | @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
17 | @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent+DragEvents.swift:61:34: warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
53 | /// - ray: A tuple containing the origin and direction of the ray used in the drag interaction.
54 | /// - hasCollided: A boolean indicating whether there has been a collision.
55 | public func dragUpdated(
| `- note: add '@MainActor' to make instance method 'dragUpdated(_:ray:hasCollided:)' part of global actor 'MainActor'
56 | _ entity: Entity, ray: (origin: SIMD3<Float>, direction: SIMD3<Float>), hasCollided: Bool
57 | ) {
:
59 | var newTouchPos: SIMD3<Float>?
60 | if let worldPos {
61 | newTouchPos = entity.convert(position: worldPos, from: nil)
| `- warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
62 | }
63 | var outputRay = ray
RealityFoundation.HasTransform:15:44: note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
13 | @MainActor @preconcurrency public func transformMatrix(relativeTo referenceEntity: Entity?) -> float4x4
14 | @MainActor @preconcurrency public func setTransformMatrix(_ transform: float4x4, relativeTo referenceEntity: Entity?)
15 | @MainActor @preconcurrency public func convert(position: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
| `- note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
16 | @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
17 | @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent+DragEvents.swift:69:24: warning: main actor-isolated property 'position' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
53 | /// - ray: A tuple containing the origin and direction of the ray used in the drag interaction.
54 | /// - hasCollided: A boolean indicating whether there has been a collision.
55 | public func dragUpdated(
| `- note: add '@MainActor' to make instance method 'dragUpdated(_:ray:hasCollided:)' part of global actor 'MainActor'
56 | _ entity: Entity, ray: (origin: SIMD3<Float>, direction: SIMD3<Float>), hasCollided: Bool
57 | ) {
:
67 | case .move(let poi, let len):
68 | if let newMovePos = RUIDragComponent.handleMoveState(entity, newTouchPos, poi) {
69 | entity.position = newMovePos
| `- warning: main actor-isolated property 'position' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
70 | }
71 | if len != 0 {
RealityFoundation.HasTransform:7:43: note: mutation of this property is only permitted within the actor
5 | @MainActor @preconcurrency public func scale(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
6 | @MainActor @preconcurrency public func setScale(_ scale: SIMD3<Float>, relativeTo referenceEntity: Entity?)
7 | @MainActor @preconcurrency public var position: SIMD3<Float> { get set }
| `- note: mutation of this property is only permitted within the actor
8 | @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
9 | @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
[18/20] Compiling RealityUI RUIDragComponent+DragEvents.swift
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:22:16: warning: main actor-isolated property 'touchUpInside' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
15 |
16 | /// A RealityUI Button to be added to a RealityKit scene.
17 | public class RUIButton: Entity, HasButton, HasModel, HasPhysics {
| `- note: add '@preconcurrency' to the 'HasButton' conformance to defer isolation checking to run time
18 |
19 | public internal(set) var collisionPlane: float4x4?
20 |
21 | /// Function that will be called when button is successfully tapped.
22 | public var touchUpInside: ((HasButton) -> Void)?
| `- warning: main actor-isolated property 'touchUpInside' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
23 |
24 | /// Creates a RealityUI Button entity with optional ``ButtonComponent``, ``RUIComponent`` and ``touchUpInside``.
:
154 | public protocol HasButton: HasCollision, HasRUIMaterials {
155 | /// Button has been clicked callback, similar to UIKit `.touchUpInside`
156 | var touchUpInside: ((HasButton) -> Void)? { get set }
| `- note: 'touchUpInside' declared here
157 | }
158 |
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:51:17: warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
48 | }
49 | }
50 | extension RUIButton: RUIDragDelegate {
| `- note: add '@preconcurrency' to the 'RUIDragDelegate' conformance to defer isolation checking to run time
51 | public func ruiDrag(
| |- warning: main actor-isolated instance method 'ruiDrag(_:selectedDidUpdate:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:selectedDidUpdate:)' to make this instance method not isolated to the actor
52 | _ entity: Entity,
53 | selectedDidUpdate hasCollided: Bool
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:57:10: note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
55 | /// - entity: The `Entity` involved in the collision state change.
56 | /// - isSelected: A Boolean value indicating the 3D interaction is currently on the entity.
57 | func ruiDrag(_ entity: Entity, selectedDidUpdate isSelected: Bool)
| `- note: mark the protocol requirement 'ruiDrag(_:selectedDidUpdate:)' 'async' to allow actor-isolated conformances
58 |
59 | /// Called when a touch-up event is completed on entities with a ``RUIDragComponent`` of type ``RUIDragComponent/DragComponentType/click``.
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:57:17: warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
55 | if hasCollided { compressButton() } else { releaseButton() }
56 | }
57 | public func ruiDrag(
| |- warning: main actor-isolated instance method 'ruiDrag(_:touchUpInsideDidComplete:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
| `- note: add 'nonisolated' to 'ruiDrag(_:touchUpInsideDidComplete:)' to make this instance method not isolated to the actor
58 | _ entity: Entity,
59 | touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragDelegate.swift:67:10: note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
65 | /// - entity: The `Entity` on which the touch-up gesture is completed.
66 | /// - ray: A ray representing the origin and direction of the touch-up interaction. The direction vector is not normalized.
67 | func ruiDrag(_ entity: Entity, touchUpInsideDidComplete ray: (origin: SIMD3<Float>, direction: SIMD3<Float>))
| `- note: mark the protocol requirement 'ruiDrag(_:touchUpInsideDidComplete:)' 'async' to allow actor-isolated conformances
68 |
69 | /// Called when a touch-up event fails on entities with a ``RUIDragComponent``
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:162:30: warning: main actor-isolated subscript 'subscript(_:)' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
160 | /// Properties of the button to be rendered
161 | internal(set) var button: ButtonComponent {
162 | get { self.components[ButtonComponent.self] ?? ButtonComponent() }
| `- warning: main actor-isolated subscript 'subscript(_:)' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
163 | set { self.components[ButtonComponent.self] = newValue }
164 | }
RealityFoundation.Entity:4:43: note: subscript declared here
2 | extension Entity {
3 | @MainActor @preconcurrency public struct ComponentSet {
4 | @MainActor @preconcurrency public subscript<T>(componentType: T.Type) -> T? where T : Component { get set }
| `- note: subscript declared here
5 | @MainActor @preconcurrency public subscript(componentType: any Component.Type) -> (any Component)? { get set }
6 | @MainActor @preconcurrency public func set<T>(_ component: T) where T : Component
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:162:20: warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
160 | /// Properties of the button to be rendered
161 | internal(set) var button: ButtonComponent {
162 | get { self.components[ButtonComponent.self] ?? ButtonComponent() }
| `- warning: main actor-isolated property 'components' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
163 | set { self.components[ButtonComponent.self] = newValue }
164 | }
RealityFoundation.Entity:4:43: note: property declared here
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: property declared here
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:163:30: warning: main actor-isolated subscript 'subscript(_:)' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
161 | internal(set) var button: ButtonComponent {
162 | get { self.components[ButtonComponent.self] ?? ButtonComponent() }
163 | set { self.components[ButtonComponent.self] = newValue }
| `- warning: main actor-isolated subscript 'subscript(_:)' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
164 | }
165 |
RealityFoundation.Entity:4:43: note: mutation of this subscript is only permitted within the actor
2 | extension Entity {
3 | @MainActor @preconcurrency public struct ComponentSet {
4 | @MainActor @preconcurrency public subscript<T>(componentType: T.Type) -> T? where T : Component { get set }
| `- note: mutation of this subscript is only permitted within the actor
5 | @MainActor @preconcurrency public subscript(componentType: any Component.Type) -> (any Component)? { get set }
6 | @MainActor @preconcurrency public func set<T>(_ component: T) where T : Component
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:163:20: warning: main actor-isolated property 'components' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
161 | internal(set) var button: ButtonComponent {
162 | get { self.components[ButtonComponent.self] ?? ButtonComponent() }
163 | set { self.components[ButtonComponent.self] = newValue }
| `- warning: main actor-isolated property 'components' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
164 | }
165 |
RealityFoundation.Entity:4:43: note: mutation of this property is only permitted within the actor
2 | @MainActor @preconcurrency open class Entity : HasHierarchy, HasSynchronization, HasTransform, Sendable {
3 | @MainActor @preconcurrency public var __coreEntity: __EntityRef { get }
4 | @MainActor @preconcurrency public var components: Entity.ComponentSet { get set }
| `- note: mutation of this property is only permitted within the actor
5 | @MainActor @preconcurrency public var scene: Scene? { get }
6 | @MainActor @preconcurrency public var name: String { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:197:37: warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
194 | }
195 |
196 | func updateMaterials() {
| `- note: add '@MainActor' to make instance method 'updateMaterials()' part of global actor 'MainActor'
197 | self.getModel(part: .base)?.model?.materials = self.getMaterials(for: .base)
| `- warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
198 | self.getModel(part: .button)?.model?.materials = self.getMaterials(for: .button)
199 | }
RealityFoundation.HasModel:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasModel {
3 | @MainActor @preconcurrency public var model: ModelComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | @available(macOS 11.0, iOS 14.0, *)
5 | @MainActor @preconcurrency public var modelDebugOptions: ModelDebugOptionsComponent? { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:198:39: warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
194 | }
195 |
196 | func updateMaterials() {
| `- note: add '@MainActor' to make instance method 'updateMaterials()' part of global actor 'MainActor'
197 | self.getModel(part: .base)?.model?.materials = self.getMaterials(for: .base)
198 | self.getModel(part: .button)?.model?.materials = self.getMaterials(for: .button)
| `- warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
199 | }
200 |
RealityFoundation.HasModel:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasModel {
3 | @MainActor @preconcurrency public var model: ModelComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | @available(macOS 11.0, iOS 14.0, *)
5 | @MainActor @preconcurrency public var modelDebugOptions: ModelDebugOptionsComponent? { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:205:76: warning: call to main actor-isolated instance method 'offsetBy(translation:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
199 | }
200 |
201 | private func updateCollision() {
| `- note: add '@MainActor' to make instance method 'updateCollision()' part of global actor 'MainActor'
202 | guard let buttonInner = self.getModel(part: .button) else {
203 | return
204 | }
205 | let collShape = ShapeResource.generateBox(size: self.innerBoxSize).offsetBy(translation: buttonInner.position)
| `- warning: call to main actor-isolated instance method 'offsetBy(translation:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
206 | self.collision = CollisionComponent(shapes: [collShape])
207 | }
RealityFoundation.ShapeResource:5:44: note: calls to instance method 'offsetBy(translation:)' from outside of its actor context are implicitly asynchronous
3 | @MainActor @preconcurrency public static func __makeShapeResource(_ shapes: [ShapeResource]) -> ShapeResource
4 | @MainActor @preconcurrency public func offsetBy(rotation: simd_quatf) -> ShapeResource
5 | @MainActor @preconcurrency public func offsetBy(translation: SIMD3<Float>) -> ShapeResource
| `- note: calls to instance method 'offsetBy(translation:)' from outside of its actor context are implicitly asynchronous
6 | @MainActor @preconcurrency public func offsetBy(rotation: simd_quatf = simd_quatf(ix: 0, iy: 0, iz: 0, r: 1), translation: SIMD3<Float> = SIMD3<Float>()) -> ShapeResource
7 | @MainActor @preconcurrency public static func generateBox(size: SIMD3<Float>) -> ShapeResource
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:205:39: warning: call to main actor-isolated static method 'generateBox(size:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
199 | }
200 |
201 | private func updateCollision() {
| `- note: add '@MainActor' to make instance method 'updateCollision()' part of global actor 'MainActor'
202 | guard let buttonInner = self.getModel(part: .button) else {
203 | return
204 | }
205 | let collShape = ShapeResource.generateBox(size: self.innerBoxSize).offsetBy(translation: buttonInner.position)
| `- warning: call to main actor-isolated static method 'generateBox(size:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
206 | self.collision = CollisionComponent(shapes: [collShape])
207 | }
RealityFoundation.ShapeResource:7:51: note: calls to static method 'generateBox(size:)' from outside of its actor context are implicitly asynchronous
5 | @MainActor @preconcurrency public func offsetBy(translation: SIMD3<Float>) -> ShapeResource
6 | @MainActor @preconcurrency public func offsetBy(rotation: simd_quatf = simd_quatf(ix: 0, iy: 0, iz: 0, r: 1), translation: SIMD3<Float> = SIMD3<Float>()) -> ShapeResource
7 | @MainActor @preconcurrency public static func generateBox(size: SIMD3<Float>) -> ShapeResource
| `- note: calls to static method 'generateBox(size:)' from outside of its actor context are implicitly asynchronous
8 | @MainActor @preconcurrency public static func generateBox(width: Float, height: Float, depth: Float) -> ShapeResource
9 | @MainActor @preconcurrency public static func generateCapsule(height: Float, radius: Float) -> ShapeResource
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:205:110: warning: main actor-isolated property 'position' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
199 | }
200 |
201 | private func updateCollision() {
| `- note: add '@MainActor' to make instance method 'updateCollision()' part of global actor 'MainActor'
202 | guard let buttonInner = self.getModel(part: .button) else {
203 | return
204 | }
205 | let collShape = ShapeResource.generateBox(size: self.innerBoxSize).offsetBy(translation: buttonInner.position)
| `- warning: main actor-isolated property 'position' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode
206 | self.collision = CollisionComponent(shapes: [collShape])
207 | }
RealityFoundation.HasTransform:7:43: note: property declared here
5 | @MainActor @preconcurrency public func scale(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
6 | @MainActor @preconcurrency public func setScale(_ scale: SIMD3<Float>, relativeTo referenceEntity: Entity?)
7 | @MainActor @preconcurrency public var position: SIMD3<Float> { get set }
| `- note: property declared here
8 | @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
9 | @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:206:14: warning: main actor-isolated property 'collision' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
199 | }
200 |
201 | private func updateCollision() {
| `- note: add '@MainActor' to make instance method 'updateCollision()' part of global actor 'MainActor'
202 | guard let buttonInner = self.getModel(part: .button) else {
203 | return
204 | }
205 | let collShape = ShapeResource.generateBox(size: self.innerBoxSize).offsetBy(translation: buttonInner.position)
206 | self.collision = CollisionComponent(shapes: [collShape])
| `- warning: main actor-isolated property 'collision' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
207 | }
208 | private func getModel(part: ButtonComponent.UIPart) -> ModelEntity? {
RealityFoundation.HasCollision:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasCollision {
3 | @MainActor @preconcurrency public var collision: CollisionComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:252:21: warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
248 | }
249 |
250 | func makeModels() {
| `- note: add '@MainActor' to make instance method 'makeModels()' part of global actor 'MainActor'
251 | let buttonOuter = self.addModel(part: .base)
252 | buttonOuter.model = ModelComponent(
| `- warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
253 | mesh: .generateBox(
254 | size: self.size,
RealityFoundation.HasModel:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasModel {
3 | @MainActor @preconcurrency public var model: ModelComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | @available(macOS 11.0, iOS 14.0, *)
5 | @MainActor @preconcurrency public var modelDebugOptions: ModelDebugOptionsComponent? { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:253:20: warning: call to main actor-isolated static method 'generateBox(size:cornerRadius:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
248 | }
249 |
250 | func makeModels() {
| `- note: add '@MainActor' to make instance method 'makeModels()' part of global actor 'MainActor'
251 | let buttonOuter = self.addModel(part: .base)
252 | buttonOuter.model = ModelComponent(
253 | mesh: .generateBox(
| `- warning: call to main actor-isolated static method 'generateBox(size:cornerRadius:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
254 | size: self.size,
255 | cornerRadius: cornerRadius
RealityFoundation.MeshResource:9:51: note: calls to static method 'generateBox(size:cornerRadius:)' from outside of its actor context are implicitly asynchronous
7 | @MainActor @preconcurrency public static func __load(named name: String, in bundle: Bundle? = nil) throws -> MeshResource
8 | @MainActor @preconcurrency public static func generateBox(size: Float, cornerRadius: Float = 0) -> MeshResource
9 | @MainActor @preconcurrency public static func generateBox(size: SIMD3<Float>, cornerRadius: Float = 0) -> MeshResource
| `- note: calls to static method 'generateBox(size:cornerRadius:)' from outside of its actor context are implicitly asynchronous
10 | @MainActor @preconcurrency public static func generateBox(width: Float, height: Float, depth: Float, cornerRadius: Float = 0, splitFaces: Bool = false) -> MeshResource
11 | @MainActor @preconcurrency public static func generatePlane(width: Float, height: Float, cornerRadius: Float = 0) -> MeshResource
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:260:21: warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
248 | }
249 |
250 | func makeModels() {
| `- note: add '@MainActor' to make instance method 'makeModels()' part of global actor 'MainActor'
251 | let buttonOuter = self.addModel(part: .base)
252 | buttonOuter.model = ModelComponent(
:
258 | let buttonInner = self.addModel(part: .button)
259 | let innerBoxSize = self.innerBoxSize
260 | buttonInner.model = ModelComponent(
| `- warning: main actor-isolated property 'model' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
261 | mesh: MeshResource.generateBox(
262 | size: innerBoxSize,
RealityFoundation.HasModel:3:43: note: mutation of this property is only permitted within the actor
1 | @available(macOS 10.15, iOS 13.0, *)
2 | extension HasModel {
3 | @MainActor @preconcurrency public var model: ModelComponent? { get set }
| `- note: mutation of this property is only permitted within the actor
4 | @available(macOS 11.0, iOS 14.0, *)
5 | @MainActor @preconcurrency public var modelDebugOptions: ModelDebugOptionsComponent? { get set }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:261:32: warning: call to main actor-isolated static method 'generateBox(size:cornerRadius:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
248 | }
249 |
250 | func makeModels() {
| `- note: add '@MainActor' to make instance method 'makeModels()' part of global actor 'MainActor'
251 | let buttonOuter = self.addModel(part: .base)
252 | buttonOuter.model = ModelComponent(
:
259 | let innerBoxSize = self.innerBoxSize
260 | buttonInner.model = ModelComponent(
261 | mesh: MeshResource.generateBox(
| `- warning: call to main actor-isolated static method 'generateBox(size:cornerRadius:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
262 | size: innerBoxSize,
263 | cornerRadius: cornerRadius
RealityFoundation.MeshResource:9:51: note: calls to static method 'generateBox(size:cornerRadius:)' from outside of its actor context are implicitly asynchronous
7 | @MainActor @preconcurrency public static func __load(named name: String, in bundle: Bundle? = nil) throws -> MeshResource
8 | @MainActor @preconcurrency public static func generateBox(size: Float, cornerRadius: Float = 0) -> MeshResource
9 | @MainActor @preconcurrency public static func generateBox(size: SIMD3<Float>, cornerRadius: Float = 0) -> MeshResource
| `- note: calls to static method 'generateBox(size:cornerRadius:)' from outside of its actor context are implicitly asynchronous
10 | @MainActor @preconcurrency public static func generateBox(width: Float, height: Float, depth: Float, cornerRadius: Float = 0, splitFaces: Bool = false) -> MeshResource
11 | @MainActor @preconcurrency public static func generatePlane(width: Float, height: Float, cornerRadius: Float = 0) -> MeshResource
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:266:21: warning: main actor-isolated property 'position' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
248 | }
249 |
250 | func makeModels() {
| `- note: add '@MainActor' to make instance method 'makeModels()' part of global actor 'MainActor'
251 | let buttonOuter = self.addModel(part: .base)
252 | buttonOuter.model = ModelComponent(
:
264 | ), materials: []
265 | )
266 | buttonInner.position = self.buttonOutPos
| `- warning: main actor-isolated property 'position' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
267 | self.updateMaterials()
268 | self.updateCollision()
RealityFoundation.HasTransform:7:43: note: mutation of this property is only permitted within the actor
5 | @MainActor @preconcurrency public func scale(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
6 | @MainActor @preconcurrency public func setScale(_ scale: SIMD3<Float>, relativeTo referenceEntity: Entity?)
7 | @MainActor @preconcurrency public var position: SIMD3<Float> { get set }
| `- note: mutation of this property is only permitted within the actor
8 | @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
9 | @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:275:20: warning: call to main actor-isolated instance method 'stopAllAnimations(recursive:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
268 | self.updateCollision()
269 | }
270 | func compressButton() {
| `- note: add '@MainActor' to make instance method 'compressButton()' part of global actor 'MainActor'
271 | guard let innerModel = self.getModel(part: .button) else {
272 | return
273 | }
274 | self.isCompressed = true
275 | innerModel.stopAllAnimations()
| `- warning: call to main actor-isolated instance method 'stopAllAnimations(recursive:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
276 | innerModel.move(
277 | to: Transform(scale: .one, rotation: .init(angle: 0, axis: [0, 1, 0]), translation: self.buttonInPos),
RealityFoundation.Entity:8:44: note: calls to instance method 'stopAllAnimations(recursive:)' from outside of its actor context are implicitly asynchronous
6 | @discardableResult
7 | @MainActor @preconcurrency public func playAnimation(_ animation: AnimationResource, transitionDuration: TimeInterval, startsPaused: Bool) -> AnimationPlaybackController
8 | @MainActor @preconcurrency public func stopAllAnimations(recursive: Bool = true)
| `- note: calls to instance method 'stopAllAnimations(recursive:)' from outside of its actor context are implicitly asynchronous
9 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:276:20: warning: call to main actor-isolated instance method 'move(to:relativeTo:duration:timingFunction:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
268 | self.updateCollision()
269 | }
270 | func compressButton() {
| `- note: add '@MainActor' to make instance method 'compressButton()' part of global actor 'MainActor'
271 | guard let innerModel = self.getModel(part: .button) else {
272 | return
:
274 | self.isCompressed = true
275 | innerModel.stopAllAnimations()
276 | innerModel.move(
| `- warning: call to main actor-isolated instance method 'move(to:relativeTo:duration:timingFunction:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
277 | to: Transform(scale: .one, rotation: .init(angle: 0, axis: [0, 1, 0]), translation: self.buttonInPos),
278 | relativeTo: self, duration: 0.15
RealityFoundation.HasTransform:29:44: note: calls to instance method 'move(to:relativeTo:duration:timingFunction:)' from outside of its actor context are implicitly asynchronous
27 | @MainActor @preconcurrency public func move(to transform: float4x4, relativeTo referenceEntity: Entity?)
28 | @discardableResult
29 | @MainActor @preconcurrency public func move(to target: Transform, relativeTo referenceEntity: Entity?, duration: TimeInterval, timingFunction: AnimationTimingFunction = .default) -> AnimationPlaybackController
| `- note: calls to instance method 'move(to:relativeTo:duration:timingFunction:)' from outside of its actor context are implicitly asynchronous
30 | @discardableResult
31 | @MainActor @preconcurrency public func move(to target: float4x4, relativeTo referenceEntity: Entity?, duration: TimeInterval, timingFunction: AnimationTimingFunction = .default) -> AnimationPlaybackController
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:286:20: warning: call to main actor-isolated instance method 'stopAllAnimations(recursive:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
279 | )
280 | }
281 | func releaseButton() {
| `- note: add '@MainActor' to make instance method 'releaseButton()' part of global actor 'MainActor'
282 | guard let innerModel = self.getModel(part: .button) else {
283 | return
284 | }
285 | self.isCompressed = false
286 | innerModel.stopAllAnimations()
| `- warning: call to main actor-isolated instance method 'stopAllAnimations(recursive:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
287 | innerModel.move(
288 | to: Transform(scale: .one, rotation: .init(angle: 0, axis: [0, 1, 0]), translation: self.buttonOutPos),
RealityFoundation.Entity:8:44: note: calls to instance method 'stopAllAnimations(recursive:)' from outside of its actor context are implicitly asynchronous
6 | @discardableResult
7 | @MainActor @preconcurrency public func playAnimation(_ animation: AnimationResource, transitionDuration: TimeInterval, startsPaused: Bool) -> AnimationPlaybackController
8 | @MainActor @preconcurrency public func stopAllAnimations(recursive: Bool = true)
| `- note: calls to instance method 'stopAllAnimations(recursive:)' from outside of its actor context are implicitly asynchronous
9 | }
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIButton.swift:287:20: warning: call to main actor-isolated instance method 'move(to:relativeTo:duration:timingFunction:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
279 | )
280 | }
281 | func releaseButton() {
| `- note: add '@MainActor' to make instance method 'releaseButton()' part of global actor 'MainActor'
282 | guard let innerModel = self.getModel(part: .button) else {
283 | return
:
285 | self.isCompressed = false
286 | innerModel.stopAllAnimations()
287 | innerModel.move(
| `- warning: call to main actor-isolated instance method 'move(to:relativeTo:duration:timingFunction:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
288 | to: Transform(scale: .one, rotation: .init(angle: 0, axis: [0, 1, 0]), translation: self.buttonOutPos),
289 | relativeTo: self, duration: 0.15
RealityFoundation.HasTransform:29:44: note: calls to instance method 'move(to:relativeTo:duration:timingFunction:)' from outside of its actor context are implicitly asynchronous
27 | @MainActor @preconcurrency public func move(to transform: float4x4, relativeTo referenceEntity: Entity?)
28 | @discardableResult
29 | @MainActor @preconcurrency public func move(to target: Transform, relativeTo referenceEntity: Entity?, duration: TimeInterval, timingFunction: AnimationTimingFunction = .default) -> AnimationPlaybackController
| `- note: calls to instance method 'move(to:relativeTo:duration:timingFunction:)' from outside of its actor context are implicitly asynchronous
30 | @discardableResult
31 | @MainActor @preconcurrency public func move(to target: float4x4, relativeTo referenceEntity: Entity?, duration: TimeInterval, timingFunction: AnimationTimingFunction = .default) -> AnimationPlaybackController
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent+DragEvents.swift:29:31: warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
23 | /// - origin: The original position of the entity.
24 | @discardableResult
25 | public func dragStarted(
| `- note: add '@MainActor' to make instance method 'dragStarted(_:ray:)' part of global actor 'MainActor'
26 | _ entity: Entity, ray: (origin: SIMD3<Float>, direction: SIMD3<Float>)
27 | ) -> Bool {
28 | let worldPos = ray.origin + ray.direction
29 | let localPos = entity.convert(position: worldPos, from: nil)
| `- warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
30 | var dist = simd_length(ray.direction)
31 | switch self.type {
RealityFoundation.HasTransform:15:44: note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
13 | @MainActor @preconcurrency public func transformMatrix(relativeTo referenceEntity: Entity?) -> float4x4
14 | @MainActor @preconcurrency public func setTransformMatrix(_ transform: float4x4, relativeTo referenceEntity: Entity?)
15 | @MainActor @preconcurrency public func convert(position: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
| `- note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
16 | @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
17 | @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent+DragEvents.swift:61:34: warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
53 | /// - ray: A tuple containing the origin and direction of the ray used in the drag interaction.
54 | /// - hasCollided: A boolean indicating whether there has been a collision.
55 | public func dragUpdated(
| `- note: add '@MainActor' to make instance method 'dragUpdated(_:ray:hasCollided:)' part of global actor 'MainActor'
56 | _ entity: Entity, ray: (origin: SIMD3<Float>, direction: SIMD3<Float>), hasCollided: Bool
57 | ) {
:
59 | var newTouchPos: SIMD3<Float>?
60 | if let worldPos {
61 | newTouchPos = entity.convert(position: worldPos, from: nil)
| `- warning: call to main actor-isolated instance method 'convert(position:from:)' in a synchronous nonisolated context; this is an error in the Swift 6 language mode
62 | }
63 | var outputRay = ray
RealityFoundation.HasTransform:15:44: note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
13 | @MainActor @preconcurrency public func transformMatrix(relativeTo referenceEntity: Entity?) -> float4x4
14 | @MainActor @preconcurrency public func setTransformMatrix(_ transform: float4x4, relativeTo referenceEntity: Entity?)
15 | @MainActor @preconcurrency public func convert(position: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
| `- note: calls to instance method 'convert(position:from:)' from outside of its actor context are implicitly asynchronous
16 | @MainActor @preconcurrency public func convert(direction: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
17 | @MainActor @preconcurrency public func convert(normal: SIMD3<Float>, from referenceEntity: Entity?) -> SIMD3<Float>
/Users/admin/builder/spi-builder-workspace/Sources/RealityUI/RUIDragComponent+DragEvents.swift:69:24: warning: main actor-isolated property 'position' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
53 | /// - ray: A tuple containing the origin and direction of the ray used in the drag interaction.
54 | /// - hasCollided: A boolean indicating whether there has been a collision.
55 | public func dragUpdated(
| `- note: add '@MainActor' to make instance method 'dragUpdated(_:ray:hasCollided:)' part of global actor 'MainActor'
56 | _ entity: Entity, ray: (origin: SIMD3<Float>, direction: SIMD3<Float>), hasCollided: Bool
57 | ) {
:
67 | case .move(let poi, let len):
68 | if let newMovePos = RUIDragComponent.handleMoveState(entity, newTouchPos, poi) {
69 | entity.position = newMovePos
| `- warning: main actor-isolated property 'position' can not be mutated from a nonisolated context; this is an error in the Swift 6 language mode
70 | }
71 | if len != 0 {
RealityFoundation.HasTransform:7:43: note: mutation of this property is only permitted within the actor
5 | @MainActor @preconcurrency public func scale(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
6 | @MainActor @preconcurrency public func setScale(_ scale: SIMD3<Float>, relativeTo referenceEntity: Entity?)
7 | @MainActor @preconcurrency public var position: SIMD3<Float> { get set }
| `- note: mutation of this property is only permitted within the actor
8 | @MainActor @preconcurrency public func position(relativeTo referenceEntity: Entity?) -> SIMD3<Float>
9 | @MainActor @preconcurrency public func setPosition(_ position: SIMD3<Float>, relativeTo referenceEntity: Entity?)
[19/20] Compiling RealityUI RUITexture.swift
[20/20] Compiling RealityUI SwiftUI+RUIGestures.swift
Build complete! (23.55s)
Build complete.
{
"dependencies" : [
],
"manifest_display_name" : "RealityUI",
"name" : "RealityUI",
"path" : "/Users/admin/builder/spi-builder-workspace",
"platforms" : [
{
"name" : "ios",
"version" : "13.0"
},
{
"name" : "macos",
"version" : "10.15"
},
{
"name" : "visionos",
"version" : "1.0"
}
],
"products" : [
{
"name" : "RealityUI",
"targets" : [
"RealityUI"
],
"type" : {
"library" : [
"automatic"
]
}
}
],
"targets" : [
{
"c99name" : "RealityUITests",
"module_type" : "SwiftTarget",
"name" : "RealityUITests",
"path" : "Tests/RealityUITests",
"sources" : [
"RUIAnimationTests.swift",
"RUIButtonTests.swift",
"RUIDragButtonTests.swift",
"RUIDragSliderTests.swift",
"RUIGeometryTests.swift",
"RUISliderTests.swift",
"RUIStepperTests.swift",
"RUISwitchTests.swift",
"RUITextTests.swift",
"RUITextureTests.swift",
"RUITurnTests.swift",
"RealityUIGeneralTests.swift",
"RealityUIUtilityTests.swift"
],
"target_dependencies" : [
"RealityUI"
],
"type" : "test"
},
{
"c99name" : "RealityUI",
"module_type" : "SwiftTarget",
"name" : "RealityUI",
"path" : "Sources/RealityUI",
"product_memberships" : [
"RealityUI"
],
"sources" : [
"HasRUI.swift",
"RUIAnimations.swift",
"RUIButton.swift",
"RUIDragComponent+DragEvents.swift",
"RUIDragComponent.swift",
"RUIDragDelegate.swift",
"RUIDragGestureRecognizer+Mouse.swift",
"RUIDragGestureRecognizer+Touch.swift",
"RUIDragGestureRecognizer.swift",
"RUISlider.swift",
"RUIStepper.swift",
"RUISwitch.swift",
"RUITapComponent.swift",
"RUIText.swift",
"RUITexture.swift",
"RealityUI.swift",
"SwiftUI+RUIGestures.swift"
],
"type" : "library"
}
],
"tools_version" : "5.9"
}
✅ Doc result (pending) reported
========================================
GenerateDocs
========================================
Generating docs at path: $PWD/.docs/maxxfrazer/realityui/main
Repository: maxxfrazer/RealityUI
Swift version used: 6.0
Target: RealityUI
Extracting symbol information for 'RealityUI'...
Finished extracting symbol information for 'RealityUI'. (7.00s)
Building documentation for 'RealityUI'...
warning: Parameter 'worldPos' not found in instance method declaration
--> ../RUIDragComponent+DragEvents.swift:22:11-22:65
20 | /// - Parameters:
21 | /// - entity: The entity involved in the drag interaction.
22 + /// - worldPos: The world position where the drag started.
| ╰─suggestion: Remove 'worldPos' parameter documentation
23 | /// - origin: The original position of the entity.
24 | @discardableResult
warning: Parameter 'origin' not found in instance method declaration
--> ../RUIDragComponent+DragEvents.swift:23:11-23:57
21 | /// - entity: The entity involved in the drag interaction.
22 | /// - worldPos: The world position where the drag started.
23 + /// - origin: The original position of the entity.
| ╰─suggestion: Remove 'origin' parameter documentation
24 | @discardableResult
25 | public func dragStarted(
warning: Parameter 'ray' is missing documentation
--> ../RUIDragComponent+DragEvents.swift:23:57-23:57
21 | /// - entity: The entity involved in the drag interaction.
22 | /// - worldPos: The world position where the drag started.
23 + /// - origin: The original position of the entity.
| ╰─suggestion: Document 'ray' parameter
24 | @discardableResult
25 | public func dragStarted(
warning: Parameter 'sliderUpdated' not found in initializer declaration
--> ../RUISlider.swift:43:13-43:26
41 | /// - slider: Details about the slider to be set when initialized
42 | /// - rui: Details about the RealityUI Entity
43 + /// - sliderUpdated: callback function to receive updates on slider value changes.
| ╰─suggestion: Replace 'sliderUpdated' with 'sliderUpdateCallback'
44 | required public init(
45 | slider: SliderComponent? = nil, rui: RUIComponent? = nil,
warning: Parameter 'sliderUpdateCallback' is missing documentation
--> ../RUISlider.swift:43:89-43:89
41 | /// - slider: Details about the slider to be set when initialized
42 | /// - rui: Details about the RealityUI Entity
43 + /// - sliderUpdated: callback function to receive updates on slider value changes.
| ╰─suggestion: Document 'sliderUpdateCallback' parameter
44 | required public init(
45 | slider: SliderComponent? = nil, rui: RUIComponent? = nil,
warning: Parameter 'separatorTint' is missing documentation
--> ../RUIStepper.swift:148:110-148:110
146 | /// - backgroundTint: Background color of the stepper, default `.windowBackgroundColor`
147 | /// - buttonTint: Color of the buttons inside a stepper, default `.systemBlue`.
| ╰─suggestion: Document 'separatorTint' parameter
148 + /// - secondaryTint: Color of the second button inside a stepper. If nil, then buttonTint will be used.
149 | public init(
150 | style: StepperComponent.Style = .minusPlus,
warning: 'init(button:RUI:updateCallback:)' doesn't exist at '/RealityUI/RUIButton'
--> RUIButton.md:15:5-15:37
13 | - ``init()``
14 | - ``init(button:rui:touchUpInside:)``
15 + - ``init(button:RUI:updateCallback:)``
| ╰─suggestion: Replace 'init(button:RUI:updateCallback:)' with 'init(button:rui:touchUpInside:)'
16 |
17 | ### Button Action Callback
warning: 'Setup' is ambiguous at '/RealityUI'
--> RUIControls.md:7:104-7:109
5 | ## Overview
6 |
7 + Look below to see how to add all the RUIControls to your RealityKit Scene. Make sure to check out <doc:Setup> before adding RUIControls; otherwise the touch gestures may not work.
| ├─suggestion: Insert 'anchor' for'Setup'
| ╰─suggestion: Insert 'article' for'Setup'
8 |
9 | ## Control Types
warning: 'touchState' doesn't exist at '/RealityUI/RUIDragComponent'
--> RUIDragComponent.md:28:5-28:15
26 | - ``type``
27 | - ``delegate``
28 + - ``touchState``
29 |
30 | ### Drag Types
warning: 'init(textComponent:rui:)' doesn't exist at '/RealityUI/RUIText'
--> RUIText.md:12:5-12:29
10 |
11 | - ``init(with:width:height:font:extrusion:color:)``
12 + - ``init(textComponent:rui:)``
| ╰─suggestion: Replace 'init(textComponent:rui:)' with 'init(textComponent:rui:tapAction:)'
13 | - ``init()``
14 |
warning: 'Setup' is ambiguous at '/RealityUI'
--> RealityUI+Extension.md:13:8-13:13
11 | ### Setup
12 |
13 + - <doc:Setup>
| ├─suggestion: Insert 'anchor' for'Setup'
| ╰─suggestion: Insert 'article' for'Setup'
14 | - ``RealityUI/RealityUI/enableGestures(_:on:)``
15 | - ``RealityUI/RealityUI/registerComponents()``
warning: 'Setup' is ambiguous at '/RealityUI'
--> RealityUI.md:18:8-18:13
16 | It's important to set up your RealityKit scene to work with RealityUI before moving on.
17 |
18 + - <doc:Setup>
| ├─suggestion: Insert 'anchor' for'Setup'
| ╰─suggestion: Insert 'article' for'Setup'
19 | - <doc:RealityUI/RealityUI>
20 |Finished building documentation for 'RealityUI' (0.29s)
Generated documentation archive at:
/Users/admin/builder/spi-builder-workspace/.docs/maxxfrazer/realityui/main
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[54/57] Compiling SymbolKit UnifiedSymbolGraph.swift
[55/61] Compiling snippet_extract URL+Status.swift
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[58/61] Write Objects.LinkFileList
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Build of product 'snippet-extract' complete! (4.45s)
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[12/19] Compiling RealityUI HasRUI.swift
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[14/19] Compiling RealityUI RUIDragGestureRecognizer+Mouse.swift
[15/19] Compiling RealityUI RUIDragGestureRecognizer+Touch.swift
[16/19] Emitting module RealityUI
[17/19] Compiling RealityUI RUIDragComponent.swift
[18/19] Compiling RealityUI RUIDragDelegate.swift
[19/19] Compiling RealityUI SwiftUI+RUIGestures.swift
Build of target: 'RealityUI' complete! (1.52s)
802
8 /Users/admin/builder/spi-builder-workspace/.docs/maxxfrazer/realityui/main
✅ Doc result (uploading) reported
========================================
SyncDocs
========================================
Doc archive source directory: $PWD/.docs/maxxfrazer/realityui/main
File count: 802
Doc size: 8.0MB
Preparing doc bundle ...
Uploading prod-maxxfrazer-realityui-main-c52abb09.zip to s3://spi-docs-inbox/prod-maxxfrazer-realityui-main-c52abb09.zip
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