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Track the adoption of Swift 6 strict concurrency checks for data race safety. How many packages are Ready for Swift 6?

Build Information

Successful build of iShader, reference 0.5.0 (849c12), with Swift 6.0 for macOS (SPM) on 16 Sep 2024 03:42:23 UTC.

Swift 6 data race errors: 50

Build Command

env DEVELOPER_DIR=/Applications/Xcode-16.0.0-Release.Candidate.app xcrun swift build --arch arm64 -Xswiftc -Xfrontend -Xswiftc -stats-output-dir -Xswiftc -Xfrontend -Xswiftc .stats -Xswiftc -strict-concurrency=complete

Build Log

========================================
RunAll
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Builder version: 4.53.0
Interrupt handler set up.
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Checkout
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Clone URL: https://github.com/Treata11/iShader.git
Reference: 0.5.0
Initialized empty Git repository in /Users/admin/builder/spi-builder-workspace/.git/
From https://github.com/Treata11/iShader
 * tag               0.5.0      -> FETCH_HEAD
HEAD is now at 849c12e Update README.md
Cloned https://github.com/Treata11/iShader.git
Revision (git rev-parse @):
849c12e8a2e3c7090c38425af5159cf211f7068b
SUCCESS checkout https://github.com/Treata11/iShader.git at 0.5.0
========================================
Build
========================================
Selected platform:         macosSpm
Swift version:             6.0
Building package at path:  $PWD
https://github.com/Treata11/iShader.git
Running build ...
env DEVELOPER_DIR=/Applications/Xcode-16.0.0-Release.Candidate.app xcrun swift build --arch arm64 -Xswiftc -Xfrontend -Xswiftc -stats-output-dir -Xswiftc -Xfrontend -Xswiftc .stats -Xswiftc -strict-concurrency=complete
Building for debugging...
[0/91] Write sources
[1/91] Copying GlowingSoundParticles.metal
[1/91] Copying Radial.metal
[3/91] Copying WindowBlinds.metal
[3/91] Copying Morph.metal
[3/91] Copying Circle.metal
[3/91] Copying Wind.metal
[3/91] Copying Genie.metal
[3/91] Copying Writhe.metal
[4/91] Copying Dreamy.metal
[4/91] Copying TMGyroids.metal
[4/91] Copying Swirl.metal
[4/91] Copying Turbulence.metal
[4/91] Copying Crosswarp.metal
[14/91] Copying SpiralRiders.metal
[15/91] Copying StarNest.metal
[16/91] Copying StarField.metal
[16/91] Copying PulsatingFlesh.metal
[16/91] Copying SineWaves.metal
[16/91] Copying ModFan.metal
[16/91] Copying WetNeuralNetwork.metal
[16/91] Copying Singularity.metal
[16/91] Copying NeonRug.metal
[16/91] Copying LensFlare.metal
[16/91] Copying Lightning01.metal
[16/91] Copying RainbowSherbet.metal
[16/91] Copying Portal.metal
[16/91] Copying RotatingGradient.metal
[16/91] Copying Gradientify.metal
[16/91] Copying RetroSun.metal
[16/91] Copying HypnoticRipples.metal
[16/91] Copying GradientFlow.metal
[16/91] Copying Fireworks.metal
[33/91] Copying FluidGradient.metal
[34/91] Copying Iris.metal
[34/91] Copying GlossyGradients.metal
[34/91] Copying GlowingMarblingBlack.metal
[34/91] Copying CrystalCaustic.metal
[34/91] Copying FBMLightning.metal
[34/91] Copying LavaBlobs.metal
[40/91] Copying ElectricField.metal
[41/91] Copying CrumpledWave.metal
[41/91] Copying ExplosionCloud.metal
[41/91] Copying CosmicBlood.metal
[41/91] Copying ColorWind.metal
[41/91] Copying BlueVoid.metal
[41/91] Copying BeamDroplet.metal
[41/91] Copying BlackHoleDawn.metal
[41/91] Copying ChromaGradients.metal
[41/91] Copying BaseWarpFBM.metal
[44/91] Copying 2DClouds.metal
[51/91] Copying WarpingLoupe.metal
[51/91] Copying VHS.metal
[52/91] Copying SoftThreshold.metal
[54/91] Copying Sobel.metal
[55/91] Copying WorleyDisplacement.metal
[55/91] Copying SineWave.metal
[55/91] Copying Emboss.metal
[55/91] Copying ColorPlanes.metal
[57/91] Copying Water.metal
[57/91] Copying RelativeWave.metal
[57/91] Copying Wave.metal
[57/91] Copying Pinch.metal
[57/91] Copying BarrelDistortion.metal
[57/91] Copying Bubble.metal
[57/91] Copying SineDistortion.metal
[57/91] Copying Vibrance.metal
[57/91] Copying TileableWaterCaustic.metal
[57/91] Copying Vignette.metal
[61/91] Copying NightVision.metal
[70/91] Copying LightbulbScreen .metal
[70/91] Copying Infrared.metal
[70/91] Copying CRT.metal
[70/91] Copying SineSoundWaves.metal
[70/91] Copying Gamma.metal
[70/91] Copying Luminence.metal
[70/91] Copying FilmGrain.metal
[71/91] Copying Exposure.metal
[71/91] Copying UniverseWithin.metal
[79/91] Write sources
[79/91] Copying ShadesOfMusic.metal
[79/91] Write sources
[84/91] Copying AudioEclipse.metal
[84/91] Copying WavesRemix.metal
[84/91] Copying GalaxyVisuals.metal
[84/91] Copying RoundAudioSpecturm.metal
[88/91] Write sources
[90/91] Write swift-version-117DEE11B69C53C9.txt
[92/117] Compiling DistortionEffect resource_bundle_accessor.swift
[93/117] Compiling ColorEffect resource_bundle_accessor.swift
[94/117] Compiling LayerEffect resource_bundle_accessor.swift
[95/117] Compiling Transition resource_bundle_accessor.swift
[96/117] Compiling ShaderArt resource_bundle_accessor.swift
[97/117] Compiling AudioVisualizer resource_bundle_accessor.swift
[98/117] Compiling AudioVisualizer BundleExtensions.swift
[99/117] Compiling DistortionEffect DistortionEffects.swift
[100/117] Emitting module DistortionEffect
[101/117] Compiling DistortionEffect BundleExtensions.swift
[102/117] Compiling LayerEffect LayerEffects.swift
[103/117] Compiling Transition TransitionTypes.swift
[104/117] Compiling Transition Transitions.swift
/Users/admin/builder/spi-builder-workspace/Sources/Transition/Transitions.swift:162:23: warning: static property 'radial' is not concurrency-safe because non-'Sendable' type 'AnyTransition' may have shared mutable state; this is an error in the Swift 6 language mode
160 | extension AnyTransition {
161 |     /// A transition that creates an old-school radial wipe, starting from straight up.
162 |     public static let radial: AnyTransition = .asymmetric(
    |                       |- warning: static property 'radial' is not concurrency-safe because non-'Sendable' type 'AnyTransition' may have shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: annotate 'radial' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
163 |         insertion: .modifier(
164 |             active: ColorEffectTransition(name: "radialTransition", isFinished: true),
SwiftUICore.AnyTransition:2:23: note: struct 'AnyTransition' does not conform to the 'Sendable' protocol
1 | @available(iOS 13.0, macOS 10.15, tvOS 13.0, watchOS 6.0, *)
2 | @frozen public struct AnyTransition {
  |                       `- note: struct 'AnyTransition' does not conform to the 'Sendable' protocol
3 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
4 |     public init<T>(_ transition: T) where T : Transition
/Users/admin/builder/spi-builder-workspace/Sources/Transition/Transitions.swift:213:23: warning: static property 'dreamy' is not concurrency-safe because non-'Sendable' type 'AnyTransition' may have shared mutable state; this is an error in the Swift 6 language mode
211 | // FIXME: Isn't it a DistortionEffect similar to wave?
212 | extension AnyTransition {
213 |     public static let dreamy: Self = .asymmetric(
    |                       |- warning: static property 'dreamy' is not concurrency-safe because non-'Sendable' type 'AnyTransition' may have shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: annotate 'dreamy' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
214 |         insertion: .modifier(
215 |             active: LayerEffectTransition(name: "dreamy", isFinished: true),
SwiftUICore.AnyTransition:2:23: note: struct 'AnyTransition' does not conform to the 'Sendable' protocol
1 | @available(iOS 13.0, macOS 10.15, tvOS 13.0, watchOS 6.0, *)
2 | @frozen public struct AnyTransition {
  |                       `- note: struct 'AnyTransition' does not conform to the 'Sendable' protocol
3 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
4 |     public init<T>(_ transition: T) where T : Transition
[105/117] Compiling LayerEffect BundleExtensions.swift
[106/117] Emitting module LayerEffect
[107/117] Compiling ShaderArt Gradients.swift
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:26:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 13 | // MARK: - Rotating Gradient
 14 |
 15 | public struct RotatingGradient: ShapeStyle, View, Sendable {
    |                                 `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 16 |     var time: TimeInterval
 17 |     var startColor: Color
    :
 24 |     }
 25 |
 26 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 27 |         ShaderArtLibrary.rotatingGradient(
 28 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:43:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 36 | // MARK: - Chroma Gradients
 37 |
 38 | public struct ChromaGradients: ShapeStyle, View, Sendable {
    |                                `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 39 |     var time: TimeInterval
 40 |
 41 |     public init(time: TimeInterval) { self.time = time }
 42 |
 43 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 44 |         ShaderArtLibrary.chromaGradients(
 45 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:59:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 52 |
 53 | // TODO: Instead of the hard-coded fluids, modify the shader to accept an array of color and create spheres for them
 54 | public struct FluidGradient: ShapeStyle, View, Sendable {
    |                              `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 55 |     var time: TimeInterval
 56 |
 57 |     public init(time: TimeInterval) { self.time = time }
 58 |
 59 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 60 |         ShaderArtLibrary.fluidGradient(
 61 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:74:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 67 | // MARK: - Gradientify
 68 |
 69 | public struct Gradientify: ShapeStyle, View, Sendable {
    |                            `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 70 |     var time: TimeInterval
 71 |
 72 |     public init(time: TimeInterval) { self.time = time }
 73 |
 74 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 75 |         ShaderArtLibrary.gradientify(
 76 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:94:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 83 |
 84 | // FIXME: Limited to an array of 4 colors.
 85 | public struct GradientFlow: ShapeStyle, View, Sendable {
    |                             `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 86 |     var colors: [Color] = [.orange, .cyan, .pink, .indigo]
 87 |     var time: TimeInterval
    :
 92 |     }
 93 |
 94 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 95 |         ShaderArtLibrary.gradientFlow(
 96 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:119:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
107 |  > Supports Gesture.
108 |  */
109 | public struct RainbowSherbet: ShapeStyle, View, Sendable {
    |                               `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
110 |     var time: TimeInterval
111 |     /// The touch location
    :
117 |     }
118 |
119 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
120 |         ShaderArtLibrary.rainbowSherbet(
121 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:135:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
128 | // MARK: - Crumpled Wave
129 |
130 | public struct CrumpledWave: ShapeStyle, View, Sendable {
    |                             `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
131 |     var time: TimeInterval
132 |
133 |     public init(time: TimeInterval) { self.time = time }
134 |
135 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
136 |         ShaderArtLibrary.crumpledWave(
137 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:159:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
147 |  > Supports Gesture.
148 |  */
149 | public struct GlossyGradients: ShapeStyle, View, Sendable {
    |                                `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
150 |     var time: TimeInterval
151 |     /// The touch location
    :
157 |     }
158 |
159 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
160 |         ShaderArtLibrary.glossyGradients(
161 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:184:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
172 |  > Supports Gesture.
173 |  */
174 | public struct ColorWind: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
175 |     var time: TimeInterval
176 |     /// The touch location
    :
182 |     }
183 |
184 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
185 |         ShaderArtLibrary.colorWind(
186 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
[108/117] Compiling ShaderArt BundleExtensions.swift
[109/117] Emitting module AudioVisualizer
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:28:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 17 | // MARK: - Audio Eclipse
 18 |
 19 | public struct AudioEclipse: ShapeStyle, View, Sendable {
    |                             `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 20 |     var time: TimeInterval
 21 |     var fft: [Float]
    :
 26 |     }
 27 |
 28 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 29 |         AudioVisualizerLibrary.audioEclipse(
 30 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:50:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 39 | // TODO: Add support for gestures in the shader code.
 40 | // looks better in landScape
 41 | public struct ShadesOfMusic: ShapeStyle, View, Sendable {
    |                              `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 42 |     var time: TimeInterval
 43 |     var fft: [Float]
    :
 48 |     }
 49 |
 50 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 51 |         AudioVisualizerLibrary.shadesOfMusic(
 52 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:71:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 59 | // MARK: - Sine Sound Waves
 60 |
 61 | public struct SineSoundWaves: ShapeStyle, View, Sendable {
    |                               `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 62 |     var time: TimeInterval
 63 |     var fft: [Float]
    :
 69 |     }
 70 |
 71 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 72 |         AudioVisualizerLibrary.sineSoundWaves(
 73 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:92:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 81 | // MARK: - Glowing Sound Particles
 82 |
 83 | public struct GlowingSoundParticles: ShapeStyle, View, Sendable {
    |                                      `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 84 |     var time: TimeInterval
 85 |     var fft: [Float]
    :
 90 |     }
 91 |
 92 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 93 |         AudioVisualizerLibrary.glowingSoundParticles(
 94 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:119:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
105 |  > Supports Gesture.
106 |  */
107 | public struct UniverseWithin: ShapeStyle, View, Sendable {
    |                               `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
108 |     var time: TimeInterval
109 |     var fft: [Float]
    :
117 |     }
118 |
119 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
120 |         AudioVisualizerLibrary.universeWithin(
121 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:141:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
130 |
131 | // FIXME: There's a negative vignette applied ...
132 | public struct GalaxyVisuals: ShapeStyle, View, Sendable {
    |                              `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
133 |     var time: TimeInterval
134 |     var fft: [Float]
    :
139 |     }
140 |
141 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
142 |         AudioVisualizerLibrary.galaxyVisuals(
143 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:165:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
152 | // TODO: Optimize
153 | // TODO: Colorize the Capsules
154 | public struct RoundAudioSpecturm: ShapeStyle, View, Sendable {
    |                                   `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
155 |     var fft: [Float]
156 |     var backgroundColor: Color = .black
    :
163 |     }
164 |
165 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
166 |         AudioVisualizerLibrary.roundAudioSpecturm(
167 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:188:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
177 | // FIXME: Waves are too noisy
178 | /// Looks way better in `landScape`
179 | public struct WavesRemix: ShapeStyle, View, Sendable {
    |                           `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
180 |     var time: TimeInterval
181 |     var fft: [Float]
    :
186 |     }
187 |
188 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
189 |         AudioVisualizerLibrary.wavesRemix(
190 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
[110/117] Compiling AudioVisualizer AudioVisualizers.swift
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:28:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 17 | // MARK: - Audio Eclipse
 18 |
 19 | public struct AudioEclipse: ShapeStyle, View, Sendable {
    |                             `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 20 |     var time: TimeInterval
 21 |     var fft: [Float]
    :
 26 |     }
 27 |
 28 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 29 |         AudioVisualizerLibrary.audioEclipse(
 30 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:50:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 39 | // TODO: Add support for gestures in the shader code.
 40 | // looks better in landScape
 41 | public struct ShadesOfMusic: ShapeStyle, View, Sendable {
    |                              `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 42 |     var time: TimeInterval
 43 |     var fft: [Float]
    :
 48 |     }
 49 |
 50 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 51 |         AudioVisualizerLibrary.shadesOfMusic(
 52 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:71:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 59 | // MARK: - Sine Sound Waves
 60 |
 61 | public struct SineSoundWaves: ShapeStyle, View, Sendable {
    |                               `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 62 |     var time: TimeInterval
 63 |     var fft: [Float]
    :
 69 |     }
 70 |
 71 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 72 |         AudioVisualizerLibrary.sineSoundWaves(
 73 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:92:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 81 | // MARK: - Glowing Sound Particles
 82 |
 83 | public struct GlowingSoundParticles: ShapeStyle, View, Sendable {
    |                                      `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 84 |     var time: TimeInterval
 85 |     var fft: [Float]
    :
 90 |     }
 91 |
 92 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 93 |         AudioVisualizerLibrary.glowingSoundParticles(
 94 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:119:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
105 |  > Supports Gesture.
106 |  */
107 | public struct UniverseWithin: ShapeStyle, View, Sendable {
    |                               `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
108 |     var time: TimeInterval
109 |     var fft: [Float]
    :
117 |     }
118 |
119 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
120 |         AudioVisualizerLibrary.universeWithin(
121 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:141:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
130 |
131 | // FIXME: There's a negative vignette applied ...
132 | public struct GalaxyVisuals: ShapeStyle, View, Sendable {
    |                              `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
133 |     var time: TimeInterval
134 |     var fft: [Float]
    :
139 |     }
140 |
141 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
142 |         AudioVisualizerLibrary.galaxyVisuals(
143 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:165:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
152 | // TODO: Optimize
153 | // TODO: Colorize the Capsules
154 | public struct RoundAudioSpecturm: ShapeStyle, View, Sendable {
    |                                   `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
155 |     var fft: [Float]
156 |     var backgroundColor: Color = .black
    :
163 |     }
164 |
165 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
166 |         AudioVisualizerLibrary.roundAudioSpecturm(
167 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/AudioVisualizer/AudioVisualizers.swift:188:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
177 | // FIXME: Waves are too noisy
178 | /// Looks way better in `landScape`
179 | public struct WavesRemix: ShapeStyle, View, Sendable {
    |                           `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
180 |     var time: TimeInterval
181 |     var fft: [Float]
    :
186 |     }
187 |
188 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
189 |         AudioVisualizerLibrary.wavesRemix(
190 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
[111/117] Emitting module Transition
/Users/admin/builder/spi-builder-workspace/Sources/Transition/Transitions.swift:162:23: warning: static property 'radial' is not concurrency-safe because non-'Sendable' type 'AnyTransition' may have shared mutable state; this is an error in the Swift 6 language mode
160 | extension AnyTransition {
161 |     /// A transition that creates an old-school radial wipe, starting from straight up.
162 |     public static let radial: AnyTransition = .asymmetric(
    |                       |- warning: static property 'radial' is not concurrency-safe because non-'Sendable' type 'AnyTransition' may have shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: annotate 'radial' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
163 |         insertion: .modifier(
164 |             active: ColorEffectTransition(name: "radialTransition", isFinished: true),
SwiftUICore.AnyTransition:2:23: note: struct 'AnyTransition' does not conform to the 'Sendable' protocol
1 | @available(iOS 13.0, macOS 10.15, tvOS 13.0, watchOS 6.0, *)
2 | @frozen public struct AnyTransition {
  |                       `- note: struct 'AnyTransition' does not conform to the 'Sendable' protocol
3 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
4 |     public init<T>(_ transition: T) where T : Transition
/Users/admin/builder/spi-builder-workspace/Sources/Transition/Transitions.swift:213:23: warning: static property 'dreamy' is not concurrency-safe because non-'Sendable' type 'AnyTransition' may have shared mutable state; this is an error in the Swift 6 language mode
211 | // FIXME: Isn't it a DistortionEffect similar to wave?
212 | extension AnyTransition {
213 |     public static let dreamy: Self = .asymmetric(
    |                       |- warning: static property 'dreamy' is not concurrency-safe because non-'Sendable' type 'AnyTransition' may have shared mutable state; this is an error in the Swift 6 language mode
    |                       |- note: annotate 'dreamy' with '@MainActor' if property should only be accessed from the main actor
    |                       `- note: disable concurrency-safety checks if accesses are protected by an external synchronization mechanism
214 |         insertion: .modifier(
215 |             active: LayerEffectTransition(name: "dreamy", isFinished: true),
SwiftUICore.AnyTransition:2:23: note: struct 'AnyTransition' does not conform to the 'Sendable' protocol
1 | @available(iOS 13.0, macOS 10.15, tvOS 13.0, watchOS 6.0, *)
2 | @frozen public struct AnyTransition {
  |                       `- note: struct 'AnyTransition' does not conform to the 'Sendable' protocol
3 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
4 |     public init<T>(_ transition: T) where T : Transition
[112/117] Compiling Transition BundleExtensions.swift
[113/117] Compiling ColorEffect BundleExtensions.swift
[114/117] Emitting module ColorEffect
[115/117] Compiling ColorEffect ColorEffects.swift
[116/117] Compiling ShaderArt ArtShaders.swift
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:19:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 12 |
 13 | // MARK: - Hypnotic Ripples
 14 | public struct HypnoticRipples: ShapeStyle, View, Sendable {
    |                                `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 15 |     var time: TimeInterval
 16 |
 17 |     public init(time: TimeInterval) { self.time = time }
 18 |
 19 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 20 |         ShaderArtLibrary.hypnoticRipples(
 21 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:34:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 27 | // MARK: - Crystal Caustic
 28 | // TODO: Add gestures?
 29 | public struct CrystalCaustic: ShapeStyle, View, Sendable {
    |                               `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 30 |     var time: TimeInterval
 31 |
 32 |     public init(time: TimeInterval) { self.time = time }
 33 |
 34 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 35 |         ShaderArtLibrary.crystalCaustic(
 36 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:48:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 41 |
 42 | // MARK: - Beam Droplet
 43 | public struct BeamDroplet: ShapeStyle, View, Sendable {
    |                            `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 44 |     var time: TimeInterval
 45 |
 46 |     public init(time: TimeInterval) { self.time = time }
 47 |
 48 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 49 |         ShaderArtLibrary.beamDroplet(
 50 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:69:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 56 |
 57 | // MARK: - Sine Waves
 58 | public struct SineWaves: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 59 |     var relativeColor = Color(red: 0.2, green: 0.2, blue: 0.3)
 60 |     var time: TimeInterval
    :
 67 |     }
 68 |
 69 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 70 |         ShaderArtLibrary.sineWaves(
 71 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:87:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 80 | // TODO: Two input colors instead of the hardcoded Blue & Orange
 81 | // Worth investing in
 82 | public struct Portal: ShapeStyle, View, Sendable {
    |                       `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 83 |     var time: TimeInterval
 84 |
 85 |     public init(time: TimeInterval) { self.time = time }
 86 |
 87 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 88 |         ShaderArtLibrary.portal(
 89 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:106:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 95 | // MARK: - Neon Rug
 96 | // TODO: Add Gesture? zoom-in/out?
 97 | public struct NeonRug: ShapeStyle, View, Sendable {
    |                        `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 98 |     var time: TimeInterval
 99 |     var neonEffect = true
    :
104 |     }
105 |
106 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
107 |         ShaderArtLibrary.neonRug(
108 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:130:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
118 |  > Supports Gesture.
119 |  */
120 | public struct StarNest: ShapeStyle, View, Sendable {
    |                         `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
121 |     var time: TimeInterval
122 |     /// The touch location
    :
128 |     }
129 |
130 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
131 |         ShaderArtLibrary.starNest(
132 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:155:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
143 |  > Supports Gesture.
144 |  */
145 | public struct BlueVoid: ShapeStyle, View, Sendable {
    |                         `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
146 |     var time: TimeInterval
147 |     /// The touch location
    :
153 |     }
154 |
155 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
156 |         ShaderArtLibrary.blueVoid(
157 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:171:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
164 | // MARK: - Spiral Riders
165 | /// Extremely resource intensive
166 | public struct SpiralRiders: ShapeStyle, View, Sendable {
    |                             `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
167 |     var time: TimeInterval
168 |
169 |     public init(time: TimeInterval) { self.time = time }
170 |
171 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
172 |         ShaderArtLibrary.spiralRiders(
173 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:190:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
178 |
179 | // MARK: - Black Hole Dawn
180 | public struct BlackHoleDawn: ShapeStyle, View, Sendable {
    |                              `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
181 |     /// Means that the result color in the shader, might not precisely match the given color.
182 |     var relativeColor = Color(red: 1, green: 0.025, blue: 0)
    :
188 |     }
189 |
190 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
191 |         ShaderArtLibrary.blackHoleDawn(
192 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:206:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
199 | // MARK: - Cosmic Blood
200 | // TODO: Room for optimization?
201 | public struct CosmicBlood: ShapeStyle, View, Sendable {
    |                            `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
202 |     var time: TimeInterval
203 |
204 |     public init(time: TimeInterval) { self.time = time }
205 |
206 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
207 |         ShaderArtLibrary.cosmicBlood(
208 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:231:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
219 |  > Supports Gesture.
220 |  */
221 | public struct PulsatingFlesh: ShapeStyle, View, Sendable {
    |                               `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
222 |     var time: TimeInterval
223 |     /// The touch location
    :
229 |     }
230 |
231 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
232 |         ShaderArtLibrary.pulsatingFlesh(
233 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:257:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
245 |  > Supports Gesture.
246 |  */
247 | public struct Writhe: ShapeStyle, View, Sendable {
    |                       `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
248 |     var time: TimeInterval
249 |     /// The touch location
    :
255 |     }
256 |
257 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
258 |         ShaderArtLibrary.writhe(
259 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:291:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
267 |
268 | // TODO: Introduce gestures
269 | public struct Clouds: ShapeStyle, View, Sendable {
    |                       `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
270 |     var time: TimeInterval
271 |     /// It's `1/scale` for each cloud. Best range is `0.7...5`
    :
289 |     }
290 |
291 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
292 |         ShaderArtLibrary.clouds(
293 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:318:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
306 |  > Supports Gesture.
307 |  */
308 | public struct BaseWarp: ShapeStyle, View, Sendable {
    |                         `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
309 |     var time: TimeInterval
310 |     /// The touch location
    :
316 |     }
317 |
318 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
319 |         ShaderArtLibrary.baseWarp(
320 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:342:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
330 |  > Supports Gesture.
331 |  */
332 | public struct LensFlare: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
333 |     var time: TimeInterval
334 |     /// The touch location
    :
340 |     }
341 |
342 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
343 |         ShaderArtLibrary.lensFlare(
344 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:368:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
351 | // MARK: - Iris
352 | /// The `BeautiPi`'s logo
353 | public struct Iris: ShapeStyle, View, Sendable {
    |                     `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
354 |     var irisColor = Color(red: 0, green: 0.3, blue: 0.4)
355 |     var time: TimeInterval
    :
366 |     }
367 |
368 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
369 |         ShaderArtLibrary.iris(
370 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:385:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
378 |
379 | // MARK: - Retro Sun
380 | public struct RetroSun: ShapeStyle, View, Sendable {
    |                         `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
381 |     var time: TimeInterval
382 |
383 |     public init(time: TimeInterval) { self.time = time }
384 |
385 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
386 |         ShaderArtLibrary.retroSun(
387 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:409:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
397 |  > Supports Gesture.
398 |  */
399 | public struct Turbulence: ShapeStyle, View, Sendable {
    |                           `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
400 |     var time: TimeInterval
401 |     /// The touch location
    :
407 |     }
408 |
409 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
410 |         ShaderArtLibrary.turbulence(
411 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:425:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
418 | // MARK: - Lava Blobs
419 | /// Extremely resource intensive
420 | public struct LavaBlobs: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
421 |     var time: TimeInterval
422 |
423 |     public init(time: TimeInterval) { self.time = time }
424 |
425 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
426 |         ShaderArtLibrary.lavaBlobs(
427 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:439:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
432 |
433 | // MARK: - TM Gyroids
434 | public struct TMGyroids: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
435 |     var time: TimeInterval
436 |
437 |     public init(time: TimeInterval) { self.time = time }
438 |
439 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
440 |         ShaderArtLibrary.tmGyroids(
441 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:454:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
447 | // MARK: - Fire Works
448 | // TODO: Fireworks on the touched position
449 | public struct FireWorks: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
450 |     var time: TimeInterval
451 |
452 |     public init(time: TimeInterval) { self.time = time }
453 |
454 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
455 |         ShaderArtLibrary.fireWorks(
456 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:469:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
462 | // MARK: - Explosion Cloud
463 | // worth investing in
464 | public struct ExplosionCloud: ShapeStyle, View, Sendable {
    |                               `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
465 |     var time: TimeInterval
466 |
467 |     public init(time: TimeInterval) { self.time = time }
468 |
469 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
470 |         ShaderArtLibrary.explosionCloud(
471 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:484:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
477 | // MARK: - Mod Fan
478 | /// Looks great as a WallPaper
479 | public struct ModFan: ShapeStyle, View, Sendable {
    |                       `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
480 |     var time: TimeInterval
481 |
482 |     public init(time: TimeInterval) { self.time = time }
483 |
484 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
485 |         ShaderArtLibrary.modFan(
486 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:499:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
492 | // MARK: - Star Field
493 | // TODO: Impelement the GPU sound
494 | public struct StarField: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
495 |     var time: TimeInterval
496 |
497 |     public init(time: TimeInterval) { self.time = time }
498 |
499 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
500 |         ShaderArtLibrary.starField(
501 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:513:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
506 |
507 | // MARK: - Singularity
508 | public struct Singularity: ShapeStyle, View, Sendable {
    |                            `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
509 |     var time: TimeInterval
510 |
511 |     public init(time: TimeInterval) { self.time = time }
512 |
513 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
514 |         ShaderArtLibrary.singularity(
515 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:536:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
524 |  > Supports Gesture.
525 |  */
526 | public struct GlowingMarblingBlack: ShapeStyle, View, Sendable {
    |                                     `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
527 |     var time: TimeInterval
528 |     /// The touch location
    :
534 |     }
535 |
536 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
537 |         ShaderArtLibrary.glowingMarblingBlack(
538 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:552:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
545 | // MARK: - Electric Field
546 | // TODO: Introduce Touch compatibility
547 | public struct ElectricField: ShapeStyle, View, Sendable {
    |                              `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
548 |     var time: TimeInterval
549 |
550 |     public init(time: TimeInterval) { self.time = time }
551 |
552 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
553 |         ShaderArtLibrary.electricField(
554 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:571:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
560 | // MARK: - FBM Lightning
561 | // Worth investing in.
562 | public struct FBMLightning: ShapeStyle, View, Sendable {
    |                             `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
563 |     var lightningColor = Color(red: 0.2, green: 0.3, blue: 0.8)
564 |     var time: TimeInterval
    :
569 |     }
570 |
571 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
572 |         ShaderArtLibrary.fbmLightning(
573 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:601:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
585 |  > Supports Gesture.
586 |  */
587 | public struct WetNeuralNetwork: ShapeStyle, View, Sendable {
    |                                 `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
588 |     var color = Color(red: 0.25, green: 0.5, blue: 1)
589 |     var time: TimeInterval
    :
599 |     }
600 |
601 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
602 |         ShaderArtLibrary.wetNeuralNetwork(
603 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:632:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
616 |  > Very similar to `FBMLightning` but not as efficient.
617 |  */
618 | public struct Lightning01: ShapeStyle, View, Sendable {
    |                            `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
619 |     var lightningColor: Color = .init(red: 1.2, green: 0.2, blue: 0.3)
620 |     var time: TimeInterval
    :
630 |     }
631 |
632 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
633 |         ShaderArtLibrary.lightning01(
634 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
[117/117] Emitting module ShaderArt
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:19:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 12 |
 13 | // MARK: - Hypnotic Ripples
 14 | public struct HypnoticRipples: ShapeStyle, View, Sendable {
    |                                `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 15 |     var time: TimeInterval
 16 |
 17 |     public init(time: TimeInterval) { self.time = time }
 18 |
 19 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 20 |         ShaderArtLibrary.hypnoticRipples(
 21 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:34:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 27 | // MARK: - Crystal Caustic
 28 | // TODO: Add gestures?
 29 | public struct CrystalCaustic: ShapeStyle, View, Sendable {
    |                               `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 30 |     var time: TimeInterval
 31 |
 32 |     public init(time: TimeInterval) { self.time = time }
 33 |
 34 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 35 |         ShaderArtLibrary.crystalCaustic(
 36 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:48:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 41 |
 42 | // MARK: - Beam Droplet
 43 | public struct BeamDroplet: ShapeStyle, View, Sendable {
    |                            `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 44 |     var time: TimeInterval
 45 |
 46 |     public init(time: TimeInterval) { self.time = time }
 47 |
 48 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 49 |         ShaderArtLibrary.beamDroplet(
 50 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:69:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 56 |
 57 | // MARK: - Sine Waves
 58 | public struct SineWaves: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 59 |     var relativeColor = Color(red: 0.2, green: 0.2, blue: 0.3)
 60 |     var time: TimeInterval
    :
 67 |     }
 68 |
 69 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 70 |         ShaderArtLibrary.sineWaves(
 71 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:87:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 80 | // TODO: Two input colors instead of the hardcoded Blue & Orange
 81 | // Worth investing in
 82 | public struct Portal: ShapeStyle, View, Sendable {
    |                       `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 83 |     var time: TimeInterval
 84 |
 85 |     public init(time: TimeInterval) { self.time = time }
 86 |
 87 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 88 |         ShaderArtLibrary.portal(
 89 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:106:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 95 | // MARK: - Neon Rug
 96 | // TODO: Add Gesture? zoom-in/out?
 97 | public struct NeonRug: ShapeStyle, View, Sendable {
    |                        `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 98 |     var time: TimeInterval
 99 |     var neonEffect = true
    :
104 |     }
105 |
106 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
107 |         ShaderArtLibrary.neonRug(
108 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:130:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
118 |  > Supports Gesture.
119 |  */
120 | public struct StarNest: ShapeStyle, View, Sendable {
    |                         `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
121 |     var time: TimeInterval
122 |     /// The touch location
    :
128 |     }
129 |
130 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
131 |         ShaderArtLibrary.starNest(
132 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:155:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
143 |  > Supports Gesture.
144 |  */
145 | public struct BlueVoid: ShapeStyle, View, Sendable {
    |                         `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
146 |     var time: TimeInterval
147 |     /// The touch location
    :
153 |     }
154 |
155 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
156 |         ShaderArtLibrary.blueVoid(
157 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:171:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
164 | // MARK: - Spiral Riders
165 | /// Extremely resource intensive
166 | public struct SpiralRiders: ShapeStyle, View, Sendable {
    |                             `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
167 |     var time: TimeInterval
168 |
169 |     public init(time: TimeInterval) { self.time = time }
170 |
171 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
172 |         ShaderArtLibrary.spiralRiders(
173 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:190:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
178 |
179 | // MARK: - Black Hole Dawn
180 | public struct BlackHoleDawn: ShapeStyle, View, Sendable {
    |                              `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
181 |     /// Means that the result color in the shader, might not precisely match the given color.
182 |     var relativeColor = Color(red: 1, green: 0.025, blue: 0)
    :
188 |     }
189 |
190 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
191 |         ShaderArtLibrary.blackHoleDawn(
192 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:206:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
199 | // MARK: - Cosmic Blood
200 | // TODO: Room for optimization?
201 | public struct CosmicBlood: ShapeStyle, View, Sendable {
    |                            `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
202 |     var time: TimeInterval
203 |
204 |     public init(time: TimeInterval) { self.time = time }
205 |
206 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
207 |         ShaderArtLibrary.cosmicBlood(
208 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:231:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
219 |  > Supports Gesture.
220 |  */
221 | public struct PulsatingFlesh: ShapeStyle, View, Sendable {
    |                               `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
222 |     var time: TimeInterval
223 |     /// The touch location
    :
229 |     }
230 |
231 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
232 |         ShaderArtLibrary.pulsatingFlesh(
233 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:257:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
245 |  > Supports Gesture.
246 |  */
247 | public struct Writhe: ShapeStyle, View, Sendable {
    |                       `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
248 |     var time: TimeInterval
249 |     /// The touch location
    :
255 |     }
256 |
257 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
258 |         ShaderArtLibrary.writhe(
259 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:291:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
267 |
268 | // TODO: Introduce gestures
269 | public struct Clouds: ShapeStyle, View, Sendable {
    |                       `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
270 |     var time: TimeInterval
271 |     /// It's `1/scale` for each cloud. Best range is `0.7...5`
    :
289 |     }
290 |
291 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
292 |         ShaderArtLibrary.clouds(
293 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:318:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
306 |  > Supports Gesture.
307 |  */
308 | public struct BaseWarp: ShapeStyle, View, Sendable {
    |                         `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
309 |     var time: TimeInterval
310 |     /// The touch location
    :
316 |     }
317 |
318 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
319 |         ShaderArtLibrary.baseWarp(
320 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:342:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
330 |  > Supports Gesture.
331 |  */
332 | public struct LensFlare: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
333 |     var time: TimeInterval
334 |     /// The touch location
    :
340 |     }
341 |
342 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
343 |         ShaderArtLibrary.lensFlare(
344 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:368:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
351 | // MARK: - Iris
352 | /// The `BeautiPi`'s logo
353 | public struct Iris: ShapeStyle, View, Sendable {
    |                     `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
354 |     var irisColor = Color(red: 0, green: 0.3, blue: 0.4)
355 |     var time: TimeInterval
    :
366 |     }
367 |
368 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
369 |         ShaderArtLibrary.iris(
370 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:385:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
378 |
379 | // MARK: - Retro Sun
380 | public struct RetroSun: ShapeStyle, View, Sendable {
    |                         `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
381 |     var time: TimeInterval
382 |
383 |     public init(time: TimeInterval) { self.time = time }
384 |
385 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
386 |         ShaderArtLibrary.retroSun(
387 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:409:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
397 |  > Supports Gesture.
398 |  */
399 | public struct Turbulence: ShapeStyle, View, Sendable {
    |                           `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
400 |     var time: TimeInterval
401 |     /// The touch location
    :
407 |     }
408 |
409 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
410 |         ShaderArtLibrary.turbulence(
411 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:425:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
418 | // MARK: - Lava Blobs
419 | /// Extremely resource intensive
420 | public struct LavaBlobs: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
421 |     var time: TimeInterval
422 |
423 |     public init(time: TimeInterval) { self.time = time }
424 |
425 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
426 |         ShaderArtLibrary.lavaBlobs(
427 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:439:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
432 |
433 | // MARK: - TM Gyroids
434 | public struct TMGyroids: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
435 |     var time: TimeInterval
436 |
437 |     public init(time: TimeInterval) { self.time = time }
438 |
439 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
440 |         ShaderArtLibrary.tmGyroids(
441 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:454:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
447 | // MARK: - Fire Works
448 | // TODO: Fireworks on the touched position
449 | public struct FireWorks: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
450 |     var time: TimeInterval
451 |
452 |     public init(time: TimeInterval) { self.time = time }
453 |
454 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
455 |         ShaderArtLibrary.fireWorks(
456 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:469:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
462 | // MARK: - Explosion Cloud
463 | // worth investing in
464 | public struct ExplosionCloud: ShapeStyle, View, Sendable {
    |                               `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
465 |     var time: TimeInterval
466 |
467 |     public init(time: TimeInterval) { self.time = time }
468 |
469 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
470 |         ShaderArtLibrary.explosionCloud(
471 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:484:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
477 | // MARK: - Mod Fan
478 | /// Looks great as a WallPaper
479 | public struct ModFan: ShapeStyle, View, Sendable {
    |                       `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
480 |     var time: TimeInterval
481 |
482 |     public init(time: TimeInterval) { self.time = time }
483 |
484 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
485 |         ShaderArtLibrary.modFan(
486 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:499:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
492 | // MARK: - Star Field
493 | // TODO: Impelement the GPU sound
494 | public struct StarField: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
495 |     var time: TimeInterval
496 |
497 |     public init(time: TimeInterval) { self.time = time }
498 |
499 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
500 |         ShaderArtLibrary.starField(
501 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:513:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
506 |
507 | // MARK: - Singularity
508 | public struct Singularity: ShapeStyle, View, Sendable {
    |                            `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
509 |     var time: TimeInterval
510 |
511 |     public init(time: TimeInterval) { self.time = time }
512 |
513 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
514 |         ShaderArtLibrary.singularity(
515 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:536:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
524 |  > Supports Gesture.
525 |  */
526 | public struct GlowingMarblingBlack: ShapeStyle, View, Sendable {
    |                                     `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
527 |     var time: TimeInterval
528 |     /// The touch location
    :
534 |     }
535 |
536 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
537 |         ShaderArtLibrary.glowingMarblingBlack(
538 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:552:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
545 | // MARK: - Electric Field
546 | // TODO: Introduce Touch compatibility
547 | public struct ElectricField: ShapeStyle, View, Sendable {
    |                              `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
548 |     var time: TimeInterval
549 |
550 |     public init(time: TimeInterval) { self.time = time }
551 |
552 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
553 |         ShaderArtLibrary.electricField(
554 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:571:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
560 | // MARK: - FBM Lightning
561 | // Worth investing in.
562 | public struct FBMLightning: ShapeStyle, View, Sendable {
    |                             `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
563 |     var lightningColor = Color(red: 0.2, green: 0.3, blue: 0.8)
564 |     var time: TimeInterval
    :
569 |     }
570 |
571 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
572 |         ShaderArtLibrary.fbmLightning(
573 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:601:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
585 |  > Supports Gesture.
586 |  */
587 | public struct WetNeuralNetwork: ShapeStyle, View, Sendable {
    |                                 `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
588 |     var color = Color(red: 0.25, green: 0.5, blue: 1)
589 |     var time: TimeInterval
    :
599 |     }
600 |
601 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
602 |         ShaderArtLibrary.wetNeuralNetwork(
603 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/ArtShaders.swift:632:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
616 |  > Very similar to `FBMLightning` but not as efficient.
617 |  */
618 | public struct Lightning01: ShapeStyle, View, Sendable {
    |                            `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
619 |     var lightningColor: Color = .init(red: 1.2, green: 0.2, blue: 0.3)
620 |     var time: TimeInterval
    :
630 |     }
631 |
632 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
633 |         ShaderArtLibrary.lightning01(
634 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:26:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 13 | // MARK: - Rotating Gradient
 14 |
 15 | public struct RotatingGradient: ShapeStyle, View, Sendable {
    |                                 `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 16 |     var time: TimeInterval
 17 |     var startColor: Color
    :
 24 |     }
 25 |
 26 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 27 |         ShaderArtLibrary.rotatingGradient(
 28 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:43:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 36 | // MARK: - Chroma Gradients
 37 |
 38 | public struct ChromaGradients: ShapeStyle, View, Sendable {
    |                                `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 39 |     var time: TimeInterval
 40 |
 41 |     public init(time: TimeInterval) { self.time = time }
 42 |
 43 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 44 |         ShaderArtLibrary.chromaGradients(
 45 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:59:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 52 |
 53 | // TODO: Instead of the hard-coded fluids, modify the shader to accept an array of color and create spheres for them
 54 | public struct FluidGradient: ShapeStyle, View, Sendable {
    |                              `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 55 |     var time: TimeInterval
 56 |
 57 |     public init(time: TimeInterval) { self.time = time }
 58 |
 59 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 60 |         ShaderArtLibrary.fluidGradient(
 61 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:74:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 67 | // MARK: - Gradientify
 68 |
 69 | public struct Gradientify: ShapeStyle, View, Sendable {
    |                            `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 70 |     var time: TimeInterval
 71 |
 72 |     public init(time: TimeInterval) { self.time = time }
 73 |
 74 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 75 |         ShaderArtLibrary.gradientify(
 76 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:94:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
 83 |
 84 | // FIXME: Limited to an array of 4 colors.
 85 | public struct GradientFlow: ShapeStyle, View, Sendable {
    |                             `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
 86 |     var colors: [Color] = [.orange, .cyan, .pink, .indigo]
 87 |     var time: TimeInterval
    :
 92 |     }
 93 |
 94 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
 95 |         ShaderArtLibrary.gradientFlow(
 96 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:119:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
107 |  > Supports Gesture.
108 |  */
109 | public struct RainbowSherbet: ShapeStyle, View, Sendable {
    |                               `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
110 |     var time: TimeInterval
111 |     /// The touch location
    :
117 |     }
118 |
119 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
120 |         ShaderArtLibrary.rainbowSherbet(
121 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:135:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
128 | // MARK: - Crumpled Wave
129 |
130 | public struct CrumpledWave: ShapeStyle, View, Sendable {
    |                             `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
131 |     var time: TimeInterval
132 |
133 |     public init(time: TimeInterval) { self.time = time }
134 |
135 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
136 |         ShaderArtLibrary.crumpledWave(
137 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:159:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
147 |  > Supports Gesture.
148 |  */
149 | public struct GlossyGradients: ShapeStyle, View, Sendable {
    |                                `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
150 |     var time: TimeInterval
151 |     /// The touch location
    :
157 |     }
158 |
159 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
160 |         ShaderArtLibrary.glossyGradients(
161 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
/Users/admin/builder/spi-builder-workspace/Sources/ShaderArt/2DArt/Gradients.swift:184:17: warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
172 |  > Supports Gesture.
173 |  */
174 | public struct ColorWind: ShapeStyle, View, Sendable {
    |                          `- note: add '@preconcurrency' to the 'ShapeStyle' conformance to defer isolation checking to run time
175 |     var time: TimeInterval
176 |     /// The touch location
    :
182 |     }
183 |
184 |     public func resolve(in environment: EnvironmentValues) -> some ShapeStyle {
    |                 |- warning: main actor-isolated instance method 'resolve(in:)' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
    |                 `- note: add 'nonisolated' to 'resolve(in:)' to make this instance method not isolated to the actor
185 |         ShaderArtLibrary.colorWind(
186 |             .boundingRect,
SwiftUICore.ShapeStyle:12:10: note: 'resolve(in:)' declared here
10 |     associatedtype Resolved : ShapeStyle = Never
11 |     @available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, *)
12 |     func resolve(in environment: EnvironmentValues) -> Self.Resolved
   |          `- note: 'resolve(in:)' declared here
13 | }
[118/119] Compiling iShader iShader.swift
[119/119] Emitting module iShader
Build complete! (48.19s)
Build complete.
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Done.