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Build Information

Failed to build ImmersiveMap, reference main (7023ed), with Swift 6.2 for macOS (SPM) on 12 Nov 2026 23:16:49 UTC.

Build Command

env DEVELOPER_DIR=/Applications/Xcode-26.3.0.app xcrun swift build --arch arm64

Build Log

========================================
RunAll
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Builder version: 5.1.4
Interrupt handler set up.
========================================
Checkout
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Clone URL: https://github.com/artembobkin/ImmersiveMap.git
Reference: main
Initialized empty Git repository in /Users/admin/builder/spi-builder-workspace/.git/
From https://github.com/artembobkin/ImmersiveMap
 * branch            main       -> FETCH_HEAD
 * [new branch]      main       -> origin/main
HEAD is now at 7023eda The Mac dev app shows New York's open data through the layers controller
Cloned https://github.com/artembobkin/ImmersiveMap.git
Revision (git rev-parse @):
7023edafabb3412919458844ec53394aaf663dd4
SPI manifest file found: $PWD/.spi.yml
SUCCESS checkout https://github.com/artembobkin/ImmersiveMap.git at main
========================================
Build
========================================
Selected platform:         macosSpm
Swift version:             6.2
Building package at path:  $PWD
https://github.com/artembobkin/ImmersiveMap.git
Running build ...
env DEVELOPER_DIR=/Applications/Xcode-26.3.0.app xcrun swift build --arch arm64
[1/1] Compiling plugin MetalLibraryPlugin
Building for debugging...
[1/20] Write sources
[2/20] Copying overview.pmtiles
[7/20] Copying tree_broadleaf.immtree
[8/20] Copying avatar_marker_sdf.png
[8/20] Write sources
[10/20] Copying avatar_marker_sdf.json
[11/20] Write sources
[13/20] Copying atlas.json
[13/20] Copying atlas_thin.bgra
[13/20] Copying atlas_thin.json
[16/20] Copying atlas.bgra
[17/20] Write swift-version--3CB7CFEC50E0D141.txt
[19/53] Emitting module Earcut
[20/53] Compiling Earcut Earcut.swift
[21/53] Compiling Earcut EarcutLinkedList.swift
[22/53] Compiling Earcut EarcutZOrder.swift
[23/53] Compiling Earcut EarcutNodePool.swift
[24/53] Compiling Earcut EarcutGeometry.swift
error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain
[24/53] Compiling 23 Metal shaders of ImmersiveMap into default.metallib
[25/53] Compiling Earcut EarcutHoleBridgeIndex.swift
[26/53] Compiling Earcut EarcutCore.swift
BUILD FAILURE 6.2 macosSpm