Build Information
Successful build of GPEngine with Swift 5.10 for macOS (SPM).
Build Command
env DEVELOPER_DIR=/Applications/Xcode-15.3.0-Beta.2.app xcrun swift build --arch arm64
Build Log
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RunAll
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Builder version: 4.29.0
Interrupt handler set up.
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Checkout
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Clone URL: https://github.com/LuizZak/GPEngine.git
Reference: master
Initialized empty Git repository in /Users/builder/builds/UKfvDsi8u/2/finestructure/swiftpackageindex-builder/spi-builder-workspace/.git/
From https://github.com/LuizZak/GPEngine
* branch master -> FETCH_HEAD
* [new branch] master -> origin/master
HEAD is now at 145d8a9 Don't emit 'presets' key if no presents are present in Serializable
Cloned https://github.com/LuizZak/GPEngine.git
Revision (git rev-parse @):
145d8a97244314c0cb01d89fa36d5a08e9febc84
SUCCESS checkout https://github.com/LuizZak/GPEngine.git at master
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Build
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Selected platform: macosSpm
Swift version: 5.10
Building package at path: $workDir
https://github.com/LuizZak/GPEngine.git
Running build ...
env DEVELOPER_DIR=/Applications/Xcode-15.3.0-Beta.2.app xcrun swift build --arch arm64
Building for debugging...
[0/3] Write sources
[2/3] Write swift-version--423B1241ED78D482.txt
[4/15] Compiling GPEngine Types.swift
[5/16] Compiling GPEngine System.swift
[6/16] Compiling GPEngine Subspace.swift
[7/16] Compiling GPEngine GameEventListener.swift
[8/16] Compiling GPEngine Space.swift
[9/16] Emitting module GPEngine
[10/16] Compiling GPEngine GameEvent.swift
[11/16] Compiling GPEngine GameEventDispatcher.swift
[12/16] Compiling GPEngine EntitySelector.swift
[13/16] Compiling GPEngine Game.swift
[14/16] Compiling GPEngine Component.swift
[15/16] Compiling GPEngine Entity.swift
[16/16] Compiling GPEngine Utils.swift
[17/19] Compiling Serialization Serialization.swift
[18/19] Emitting module Serialization
[19/19] Compiling Serialization JSON.swift
Build complete! (3.00s)
Build complete.
Done.