Build Information
Successful build of box2d, reference 1.0.0 (3ae1ef
), with Swift 5.10 for macOS (SPM) on 17 Jul 2024 06:48:18 UTC.
Build Command
env DEVELOPER_DIR=/Applications/Xcode-15.4.0.app xcrun swift build --arch arm64
Build Log
========================================
RunAll
========================================
Builder version: 4.46.1
Interrupt handler set up.
========================================
Checkout
========================================
Clone URL: https://github.com/AdaEngine/box2d-swift.git
Reference: 1.0.0
Initialized empty Git repository in /Users/admin/builder/spi-builder-workspace/.git/
From https://github.com/AdaEngine/box2d-swift
* tag 1.0.0 -> FETCH_HEAD
HEAD is now at 3ae1efa Fix c++ interop
Cloned https://github.com/AdaEngine/box2d-swift.git
Revision (git rev-parse @):
3ae1efa0bc3368d73819a0aee76c76f6490142be
SUCCESS checkout https://github.com/AdaEngine/box2d-swift.git at 1.0.0
========================================
ResolveProductDependencies
========================================
Resolving dependencies ...
{
"identity": ".resolve-product-dependencies",
"name": "resolve-dependencies",
"url": "/Users/admin/builder/spi-builder-workspace/.resolve-product-dependencies",
"version": "unspecified",
"path": "/Users/admin/builder/spi-builder-workspace/.resolve-product-dependencies",
"dependencies": [
{
"identity": "box2d-swift",
"name": "box2d",
"url": "https://github.com/AdaEngine/box2d-swift.git",
"version": "unspecified",
"path": "/Users/admin/builder/spi-builder-workspace/.resolve-product-dependencies/.build/checkouts/box2d-swift",
"dependencies": [
]
}
]
}
Fetching https://github.com/AdaEngine/box2d-swift.git
[1/217] Fetching box2d-swift
Fetched https://github.com/AdaEngine/box2d-swift.git from cache (1.37s)
Creating working copy for https://github.com/AdaEngine/box2d-swift.git
Working copy of https://github.com/AdaEngine/box2d-swift.git resolved at 1.0.0 (3ae1efa)
warning: '.resolve-product-dependencies': dependency 'box2d-swift' is not used by any target
Found 0 product dependencies
========================================
Build
========================================
Selected platform: macosSpm
Swift version: 5.10
Building package at path: $workDir
https://github.com/AdaEngine/box2d-swift.git
Running build ...
env DEVELOPER_DIR=/Applications/Xcode-15.4.0.app xcrun swift build --arch arm64
Building for debugging...
[0/45] Compiling b2_collision.cpp
[1/45] Compiling b2_collide_edge.cpp
[1/45] Compiling b2_collide_circle.cpp
[3/45] Compiling b2_dynamic_tree.cpp
[3/45] Compiling b2_distance.cpp
[3/45] Compiling b2_chain_circle_contact.cpp
[3/45] Compiling b2_body.cpp
[3/45] Compiling b2_chain_shape.cpp
[3/45] Compiling b2_circle_shape.cpp
[3/45] Compiling b2_broad_phase.cpp
[10/45] Compiling b2_world_callbacks.cpp
[11/45] Compiling b2_polygon_circle_contact.cpp
[12/45] Compiling b2_polygon_contact.cpp
[13/45] Compiling b2_pulley_joint.cpp
[14/45] Compiling b2_weld_joint.cpp
[15/45] Compiling b2_revolute_joint.cpp
[16/45] Compiling b2_rope.cpp
[17/45] Compiling b2_wheel_joint.cpp
[18/45] Compiling b2_prismatic_joint.cpp
[19/45] Compiling b2_world.cpp
[20/45] Compiling b2_mouse_joint.cpp
[21/45] Compiling b2_motor_joint.cpp
[22/45] Compiling b2_edge_polygon_contact.cpp
[23/45] Compiling b2_joint.cpp
[24/45] Compiling b2_edge_circle_contact.cpp
[25/45] Compiling b2_friction_joint.cpp
[26/45] Compiling b2_island.cpp
[27/45] Compiling b2_gear_joint.cpp
[28/45] Compiling b2_fixture.cpp
[29/45] Compiling b2_distance_joint.cpp
[30/45] Compiling b2_timer.cpp
[31/45] Compiling b2_settings.cpp
[32/45] Compiling b2_contact_manager.cpp
[33/45] Compiling b2_contact_solver.cpp
[34/45] Compiling b2_stack_allocator.cpp
[35/45] Compiling b2_circle_contact.cpp
[36/45] Compiling b2_math.cpp
[37/45] Compiling b2_chain_polygon_contact.cpp
[38/45] Compiling b2_contact.cpp
[39/45] Compiling b2_block_allocator.cpp
[40/45] Compiling b2_draw.cpp
[41/45] Compiling b2_time_of_impact.cpp
[42/45] Compiling b2_collide_polygon.cpp
[43/45] Compiling b2_edge_shape.cpp
[44/45] Compiling b2_polygon_shape.cpp
Build complete! (1.78s)
Build complete.
Done.