Swift Package Index


A great way to manipulate vectors and quaternions in Swift


  • The latest stable release is 1.0.3. Released 2 years ago.
  • The last commit to master was 4 months ago.

Swift Version Compatibility

  • 1.0.3
    5.3
    5.2
    5.1
    5.0
    4.2
  • master
    5.3
    5.2
    5.1
    5.0
    4.2
Full build results

Platform Compatibility

  • 1.0.3
    iOS
    macOS(Intel)
    macOS(ARM)
    Linux
    tvOS
    watchOS
  • master
    iOS
    macOS(Intel)
    macOS(ARM)
    Linux
    tvOS
    watchOS
Full build results

Hamilton

Swift Version License Platform

Requirements

Using Swift 4. Please be aware.

Basic Usage

  • Only Right handed coordinate systems are currently supported. Please be aware as Unity, Unreal, and DirectX use left handed systems.

Basic Operations

let baseVector = Vector3(1, 6, 5)
let otherVector = Vector3(7, 1, 3)

baseVector.adding(otherVector) //=> Vector3(8, 7, 8)
baseVector.magnitude //=> 7.874

Rotations

let baseVector = Vector3(0, 1, 0)

let quat = Quaternion(axis: .xAxis, angle: Degrees(90))
let eulerAngles = EulerAngles(pitch: 90.degrees, yaw: 0.degrees, roll: 0.degrees, system: .xyz)

baseVector.rotated(by: quat) //=> Vector3(0, 0, 1)
baseVector.rotated(by: eulerAngles) // -> Vector3(0, 0, 1)

Installation

Hamilton is available through CocoaPods. To install it, simply add the following line to your Podfile:

pod "Hamilton"

Author

Patrick Metcalfe, git@patrickmetcalfe.com

License

Hamilton is available under the MIT license. See the LICENSE file for more info.